Gamification of learning deactivates the Default Mode Network
We hypothesised that embedding educational learning in a game would improve learning outcomes, with increased engagement and recruitment of cognitive resources evidenced by increased activation of working memory network (WMN) and deactivation of Default Mode Network (DMN) regions. In an fMRI study,...
Main Authors: | Paul Alexander Howard-Jones, Tim eJay, Alice eMason, Harvey eJones |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2016-01-01
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Series: | Frontiers in Psychology |
Subjects: | |
Online Access: | http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.01891/full |
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