Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial

Abstract Background Flipped learning excessively boosts the conceptual understanding of students through the reversed arrangement of pre-learning and in classroom learning events and challenges students to independently achieve learning objectives. Using a gamification method in flipped classrooms c...

Full description

Bibliographic Details
Main Authors: Mohamed E. H. Elzeky, Heba M. M. Elhabashy, Wafaa G. M. Ali, Shaimaa M. E. Allam
Format: Article
Language:English
Published: BMC 2022-11-01
Series:BMC Nursing
Subjects:
Online Access:https://doi.org/10.1186/s12912-022-01096-6
_version_ 1811318125501612032
author Mohamed E. H. Elzeky
Heba M. M. Elhabashy
Wafaa G. M. Ali
Shaimaa M. E. Allam
author_facet Mohamed E. H. Elzeky
Heba M. M. Elhabashy
Wafaa G. M. Ali
Shaimaa M. E. Allam
author_sort Mohamed E. H. Elzeky
collection DOAJ
description Abstract Background Flipped learning excessively boosts the conceptual understanding of students through the reversed arrangement of pre-learning and in classroom learning events and challenges students to independently achieve learning objectives. Using a gamification method in flipped classrooms can help students stay motivated and achieve their goals.  Methods This study adopted a randomized controlled study design with a pre-test and post-test and involved 128 nursing students at Mansoura University. This study randomly divided the students into the study and control groups. Data were collected at three time points using six tools. In the intervention group, Moodle was gamified for 6 weeks.  Results A significant difference in the students’ self-confidence (p = 0.021), skills knowledge (p < 0.001), intensity of preparation (p < 0.001), and motivation (p < 0.001) was observed between the two groups; however, no difference in the students’ skills performance (p = 0.163) was observed between the two groups after using gamified flipped classrooms. Conclusions Compared with the traditional flipped classrooms, gamified flipped classrooms improved nursing students’ motivation, intensity of preparation, skills knowledge, and self-confidence during laboratory clinical practice. Thus, gamification is a learning approach that can be implemented in conjunction with the flipped classroom model to motivate students to participate in the learning process. Trial registration. Prospectively registered with ClinicalTrials.gov on 26/04/2021; registration number NCT04859192.
first_indexed 2024-04-13T12:20:34Z
format Article
id doaj.art-6a3c26cb2bc44416a0f37c3fdb5175a0
institution Directory Open Access Journal
issn 1472-6955
language English
last_indexed 2024-04-13T12:20:34Z
publishDate 2022-11-01
publisher BMC
record_format Article
series BMC Nursing
spelling doaj.art-6a3c26cb2bc44416a0f37c3fdb5175a02022-12-22T02:47:14ZengBMCBMC Nursing1472-69552022-11-0121111310.1186/s12912-022-01096-6Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trialMohamed E. H. Elzeky0Heba M. M. Elhabashy1Wafaa G. M. Ali2Shaimaa M. E. Allam3Medical Surgical Nursing Department, Faculty of Nursing, Mansoura UniversityMedical Surgical Nursing Department, Faculty of Nursing, Mansoura UniversityMedical Surgical Nursing Department, Faculty of Nursing, Mansoura UniversityMedical Surgical Nursing Department, Faculty of Nursing, Mansoura UniversityAbstract Background Flipped learning excessively boosts the conceptual understanding of students through the reversed arrangement of pre-learning and in classroom learning events and challenges students to independently achieve learning objectives. Using a gamification method in flipped classrooms can help students stay motivated and achieve their goals.  Methods This study adopted a randomized controlled study design with a pre-test and post-test and involved 128 nursing students at Mansoura University. This study randomly divided the students into the study and control groups. Data were collected at three time points using six tools. In the intervention group, Moodle was gamified for 6 weeks.  Results A significant difference in the students’ self-confidence (p = 0.021), skills knowledge (p < 0.001), intensity of preparation (p < 0.001), and motivation (p < 0.001) was observed between the two groups; however, no difference in the students’ skills performance (p = 0.163) was observed between the two groups after using gamified flipped classrooms. Conclusions Compared with the traditional flipped classrooms, gamified flipped classrooms improved nursing students’ motivation, intensity of preparation, skills knowledge, and self-confidence during laboratory clinical practice. Thus, gamification is a learning approach that can be implemented in conjunction with the flipped classroom model to motivate students to participate in the learning process. Trial registration. Prospectively registered with ClinicalTrials.gov on 26/04/2021; registration number NCT04859192.https://doi.org/10.1186/s12912-022-01096-6GamificationFlipped classroomNursing studentsSkills competencySelf-confidenceLearning motivation
spellingShingle Mohamed E. H. Elzeky
Heba M. M. Elhabashy
Wafaa G. M. Ali
Shaimaa M. E. Allam
Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
BMC Nursing
Gamification
Flipped classroom
Nursing students
Skills competency
Self-confidence
Learning motivation
title Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
title_full Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
title_fullStr Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
title_full_unstemmed Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
title_short Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
title_sort effect of gamified flipped classroom on improving nursing students skills competency and learning motivation a randomized controlled trial
topic Gamification
Flipped classroom
Nursing students
Skills competency
Self-confidence
Learning motivation
url https://doi.org/10.1186/s12912-022-01096-6
work_keys_str_mv AT mohamedehelzeky effectofgamifiedflippedclassroomonimprovingnursingstudentsskillscompetencyandlearningmotivationarandomizedcontrolledtrial
AT hebammelhabashy effectofgamifiedflippedclassroomonimprovingnursingstudentsskillscompetencyandlearningmotivationarandomizedcontrolledtrial
AT wafaagmali effectofgamifiedflippedclassroomonimprovingnursingstudentsskillscompetencyandlearningmotivationarandomizedcontrolledtrial
AT shaimaameallam effectofgamifiedflippedclassroomonimprovingnursingstudentsskillscompetencyandlearningmotivationarandomizedcontrolledtrial