Perspective Taking and Avatar-Self Merging

Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes th...

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Main Authors: Jochen Müsseler, Sophia von Salm-Hoogstraeten, Christian Böffel
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-03-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2022.714464/full
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author Jochen Müsseler
Sophia von Salm-Hoogstraeten
Christian Böffel
author_facet Jochen Müsseler
Sophia von Salm-Hoogstraeten
Christian Böffel
author_sort Jochen Müsseler
collection DOAJ
description Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes that they are the avatar, but the avatar is also the user—meaning that avatar’s appearance, character, and actions also affect their self. In the present paper, we first introduce the event-coding approach of the self and then argue based on the reviewed literature on human-avatar interaction that a self-controlled avatar can lead to avatar-self merging: the user sets their own goals in the virtual environment, plans and executes the avatar’s actions, and compares the predicted with the actual motion outcomes of the avatar. This makes the user feel body ownership and agency over the avatar’s action. Following the event-coding account, avatar-self merging should not be seen as an all-or-nothing process, but rather as a continuous process to which various factors contribute, including successfully taking the perspective of the avatar. Against this background, we discuss affective, cognitive, and visuo-spatial perspective taking of the avatar. As evidence for avatar-self merging, we present findings showing that when users take the avatar’s perspective, they can show spontaneous behavioral tendencies that run counter to their own.
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spelling doaj.art-6b65c70055dc4a429d96410748c6b9f02022-12-21T23:40:35ZengFrontiers Media S.A.Frontiers in Psychology1664-10782022-03-011310.3389/fpsyg.2022.714464714464Perspective Taking and Avatar-Self MergingJochen MüsselerSophia von Salm-HoogstraetenChristian BöffelToday, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes that they are the avatar, but the avatar is also the user—meaning that avatar’s appearance, character, and actions also affect their self. In the present paper, we first introduce the event-coding approach of the self and then argue based on the reviewed literature on human-avatar interaction that a self-controlled avatar can lead to avatar-self merging: the user sets their own goals in the virtual environment, plans and executes the avatar’s actions, and compares the predicted with the actual motion outcomes of the avatar. This makes the user feel body ownership and agency over the avatar’s action. Following the event-coding account, avatar-self merging should not be seen as an all-or-nothing process, but rather as a continuous process to which various factors contribute, including successfully taking the perspective of the avatar. Against this background, we discuss affective, cognitive, and visuo-spatial perspective taking of the avatar. As evidence for avatar-self merging, we present findings showing that when users take the avatar’s perspective, they can show spontaneous behavioral tendencies that run counter to their own.https://www.frontiersin.org/articles/10.3389/fpsyg.2022.714464/fullperspective takingminimal selfavatar-self mergingTheory of Event Codingavatar embodimentspatial compatibility
spellingShingle Jochen Müsseler
Sophia von Salm-Hoogstraeten
Christian Böffel
Perspective Taking and Avatar-Self Merging
Frontiers in Psychology
perspective taking
minimal self
avatar-self merging
Theory of Event Coding
avatar embodiment
spatial compatibility
title Perspective Taking and Avatar-Self Merging
title_full Perspective Taking and Avatar-Self Merging
title_fullStr Perspective Taking and Avatar-Self Merging
title_full_unstemmed Perspective Taking and Avatar-Self Merging
title_short Perspective Taking and Avatar-Self Merging
title_sort perspective taking and avatar self merging
topic perspective taking
minimal self
avatar-self merging
Theory of Event Coding
avatar embodiment
spatial compatibility
url https://www.frontiersin.org/articles/10.3389/fpsyg.2022.714464/full
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