Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
Introduction Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihoo...
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Format: | Article |
Language: | English |
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Cambridge University Press
2022-06-01
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Series: | European Psychiatry |
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Online Access: | https://www.cambridge.org/core/product/identifier/S0924933822017394/type/journal_article |
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author | S. Lahutina |
author_facet | S. Lahutina |
author_sort | S. Lahutina |
collection | DOAJ |
description |
Introduction
Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihood of PTSD in the future.
Objectives
Understand the features of gender differences after psychological interventions in patients in the acute period after a traumatic event. Video games that use visual-spatial efforts over a fixed time and frequency (Tetris) may reduce the likelihood of developing PTSD.
Methods
Main inclusion criteria was an exposure to traumatic event (time from traumatic event - 0-24 hours). Respondents were assessed by PTSD symptom scale (PCL-5), peritraumatic distress scale (PDS), peritraumatic dissociative experience scale (PDES) and global functioning scale (GFS), intrusion diary (intervals: week 0, week 4, week 8, week 12).
Results
PTSD symptoms were more severe in female participants (p ≤ 0,05). Participants in the Tetris game group recorded significantly fewer intrusive memories during the first week after the traumatic event than participants in two other groups, with a mean effect size of 57 (M = 8.73 vs. M = 23.26, t (69) = 2.80, P = 0.005, d = 0.67, 95% CI: 0.18, 1, 14). After the first month of follow-up, members of the Tetris game group reported less stress from intrusive symptoms.
Conclusions
Tetris intervention may reduce intrusive memories of real trauma. Women had more severe PTSD symptoms. Due to the small number of samples, the study should be repeated.
Disclosure
No significant relationships.
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first_indexed | 2024-03-11T07:43:10Z |
format | Article |
id | doaj.art-6be4e59880684d1ab3352c750513c4e3 |
institution | Directory Open Access Journal |
issn | 0924-9338 1778-3585 |
language | English |
last_indexed | 2024-03-11T07:43:10Z |
publishDate | 2022-06-01 |
publisher | Cambridge University Press |
record_format | Article |
series | European Psychiatry |
spelling | doaj.art-6be4e59880684d1ab3352c750513c4e32023-11-17T05:08:13ZengCambridge University PressEuropean Psychiatry0924-93381778-35852022-06-0165S676S67610.1192/j.eurpsy.2022.1739Gender Differences after Digital Interventions in the Golden Hours after Traumatic EventsS. Lahutina0Bogomolets National Medical University, Medical Psychology, Psychosomatic Medicine And Psychotherapy, Kyiv, Ukraine Introduction Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihood of PTSD in the future. Objectives Understand the features of gender differences after psychological interventions in patients in the acute period after a traumatic event. Video games that use visual-spatial efforts over a fixed time and frequency (Tetris) may reduce the likelihood of developing PTSD. Methods Main inclusion criteria was an exposure to traumatic event (time from traumatic event - 0-24 hours). Respondents were assessed by PTSD symptom scale (PCL-5), peritraumatic distress scale (PDS), peritraumatic dissociative experience scale (PDES) and global functioning scale (GFS), intrusion diary (intervals: week 0, week 4, week 8, week 12). Results PTSD symptoms were more severe in female participants (p ≤ 0,05). Participants in the Tetris game group recorded significantly fewer intrusive memories during the first week after the traumatic event than participants in two other groups, with a mean effect size of 57 (M = 8.73 vs. M = 23.26, t (69) = 2.80, P = 0.005, d = 0.67, 95% CI: 0.18, 1, 14). After the first month of follow-up, members of the Tetris game group reported less stress from intrusive symptoms. Conclusions Tetris intervention may reduce intrusive memories of real trauma. Women had more severe PTSD symptoms. Due to the small number of samples, the study should be repeated. Disclosure No significant relationships. https://www.cambridge.org/core/product/identifier/S0924933822017394/type/journal_articleStressGender differencestraumatic eventdigital technology |
spellingShingle | S. Lahutina Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events European Psychiatry Stress Gender differences traumatic event digital technology |
title | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_full | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_fullStr | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_full_unstemmed | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_short | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_sort | gender differences after digital interventions in the golden hours after traumatic events |
topic | Stress Gender differences traumatic event digital technology |
url | https://www.cambridge.org/core/product/identifier/S0924933822017394/type/journal_article |
work_keys_str_mv | AT slahutina genderdifferencesafterdigitalinterventionsinthegoldenhoursaftertraumaticevents |