Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia
Dys4ia is an autobiographical video game created by Anna Anthropy, dealing with gender dysphoria. The subject treated, as well as the approach of the writing of the lived experience in video game, make this creation an atypical case at the crossroads of several subversive tendencies regard to the me...
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Format: | Article |
Language: | deu |
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Conserveries Mémorielles
2018-10-01
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Series: | Conserveries Mémorielles |
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Online Access: | http://journals.openedition.org/cm/3285 |
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author | Rémy Sohier |
author_facet | Rémy Sohier |
author_sort | Rémy Sohier |
collection | DOAJ |
description | Dys4ia is an autobiographical video game created by Anna Anthropy, dealing with gender dysphoria. The subject treated, as well as the approach of the writing of the lived experience in video game, make this creation an atypical case at the crossroads of several subversive tendencies regard to the media. A technical and aesthetic analysis makes it possible to identify forms of criticism and militant activity against certain standards of industrial creation. The game can be studied to specify how the experience is autobiographical and how the tools are used. An approach to writing the game as an observation of the tensions between the action and the environment is proposed. |
first_indexed | 2024-04-12T10:28:18Z |
format | Article |
id | doaj.art-6c26c34a2a7f4633a69f667c49eadc20 |
institution | Directory Open Access Journal |
issn | 1718-5556 |
language | deu |
last_indexed | 2024-04-12T10:28:18Z |
publishDate | 2018-10-01 |
publisher | Conserveries Mémorielles |
record_format | Article |
series | Conserveries Mémorielles |
spelling | doaj.art-6c26c34a2a7f4633a69f667c49eadc202022-12-22T03:36:55ZdeuConserveries MémoriellesConserveries Mémorielles1718-55562018-10-0123Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4iaRémy SohierDys4ia is an autobiographical video game created by Anna Anthropy, dealing with gender dysphoria. The subject treated, as well as the approach of the writing of the lived experience in video game, make this creation an atypical case at the crossroads of several subversive tendencies regard to the media. A technical and aesthetic analysis makes it possible to identify forms of criticism and militant activity against certain standards of industrial creation. The game can be studied to specify how the experience is autobiographical and how the tools are used. An approach to writing the game as an observation of the tensions between the action and the environment is proposed.http://journals.openedition.org/cm/3285Environmentactiongame criticautobiographyvideo game |
spellingShingle | Rémy Sohier Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia Conserveries Mémorielles Environment action game critic autobiography video game |
title | Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia |
title_full | Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia |
title_fullStr | Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia |
title_full_unstemmed | Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia |
title_short | Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia |
title_sort | parler de son vecu a travers la creation videoludique une etude du jeu dys4ia |
topic | Environment action game critic autobiography video game |
url | http://journals.openedition.org/cm/3285 |
work_keys_str_mv | AT remysohier parlerdesonvecuatraverslacreationvideoludiqueuneetudedujeudys4ia |