Innovative gamification and outreach tools to raise awareness about antimicrobial resistance
Since 2017, the SWICEU team has developed various informative actions and innovative gamification supports to educate and raise awareness about antimicrobial resistance (AMR) and the correct use of antibiotics among the general population especially among young people. This case study presents the r...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2022-09-01
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Series: | Frontiers in Microbiology |
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Online Access: | https://www.frontiersin.org/articles/10.3389/fmicb.2022.977319/full |
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author | Antonio Tarín-Pelló Elisa Marco-Crespo Beatriz Suay-García Carolina Galiana-Roselló José I. Bueso-Bordils María-Teresa Pérez-Gracia |
author_facet | Antonio Tarín-Pelló Elisa Marco-Crespo Beatriz Suay-García Carolina Galiana-Roselló José I. Bueso-Bordils María-Teresa Pérez-Gracia |
author_sort | Antonio Tarín-Pelló |
collection | DOAJ |
description | Since 2017, the SWICEU team has developed various informative actions and innovative gamification supports to educate and raise awareness about antimicrobial resistance (AMR) and the correct use of antibiotics among the general population especially among young people. This case study presents the results obtained in the last 5 years with the strategies carried out by this team, composed of students and professors of Health Sciences, Industrial Design Engineering, and Communication Sciences at CEU Cardenal Herrera University (CEU UCH) in Valencia (Spain). Over the past 5 years, playful educational supports have been developed to make the health problem of bacterial resistance and the action of antibiotics more understandable among young people. The dissemination media used, with the same objective of teaching and raising awareness about AMR in a creative and innovative way, have been selected according to the trends in digital communication and use of scientific and health content provided by the most recent studies carried out among the Spanish population. These strategies have included decalogues or “tips” with useful advice, infographics, YouTube videos, Twitter threads, online challenges on Kahoot, stories on Instagram, use of QR codes, etc. These actions have also obtained diffusion in the media and have been awarded by different national and international entities. The good results obtained in the case under study allow us to establish recommendations for the design of innovative educational gamification and dissemination supports on AMR, especially aimed at younger audiences. |
first_indexed | 2024-04-11T09:58:23Z |
format | Article |
id | doaj.art-6d4ee083018c4e48b79f12ef1c14d8e1 |
institution | Directory Open Access Journal |
issn | 1664-302X |
language | English |
last_indexed | 2024-04-11T09:58:23Z |
publishDate | 2022-09-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Microbiology |
spelling | doaj.art-6d4ee083018c4e48b79f12ef1c14d8e12022-12-22T04:30:29ZengFrontiers Media S.A.Frontiers in Microbiology1664-302X2022-09-011310.3389/fmicb.2022.977319977319Innovative gamification and outreach tools to raise awareness about antimicrobial resistanceAntonio Tarín-Pelló0Elisa Marco-Crespo1Beatriz Suay-García2Carolina Galiana-Roselló3José I. Bueso-Bordils4María-Teresa Pérez-Gracia5Departamento de Farmacia, Universidad Cardenal Herrera-CEU, CEU Universities, Valencia, SpainDepartamento de Comunicación e Información Periodística, Universidad Cardenal Herrera-CEU, CEU Universities, Valencia, SpainDepartamento de Matemáticas, Física y Ciencias Tecnológicas, Universidad Cardenal Herrera-CEU, CEU Universities, Valencia, SpainDepartamento de Farmacia, Universidad Cardenal Herrera-CEU, CEU Universities, Valencia, SpainDepartamento de Farmacia, Universidad Cardenal Herrera-CEU, CEU Universities, Valencia, SpainDepartamento de Farmacia, Universidad Cardenal Herrera-CEU, CEU Universities, Valencia, SpainSince 2017, the SWICEU team has developed various informative actions and innovative gamification supports to educate and raise awareness about antimicrobial resistance (AMR) and the correct use of antibiotics among the general population especially among young people. This case study presents the results obtained in the last 5 years with the strategies carried out by this team, composed of students and professors of Health Sciences, Industrial Design Engineering, and Communication Sciences at CEU Cardenal Herrera University (CEU UCH) in Valencia (Spain). Over the past 5 years, playful educational supports have been developed to make the health problem of bacterial resistance and the action of antibiotics more understandable among young people. The dissemination media used, with the same objective of teaching and raising awareness about AMR in a creative and innovative way, have been selected according to the trends in digital communication and use of scientific and health content provided by the most recent studies carried out among the Spanish population. These strategies have included decalogues or “tips” with useful advice, infographics, YouTube videos, Twitter threads, online challenges on Kahoot, stories on Instagram, use of QR codes, etc. These actions have also obtained diffusion in the media and have been awarded by different national and international entities. The good results obtained in the case under study allow us to establish recommendations for the design of innovative educational gamification and dissemination supports on AMR, especially aimed at younger audiences.https://www.frontiersin.org/articles/10.3389/fmicb.2022.977319/fullantimicrobial resistancescientific awarenesshealth communicationantibioticseducationAMR awareness |
spellingShingle | Antonio Tarín-Pelló Elisa Marco-Crespo Beatriz Suay-García Carolina Galiana-Roselló José I. Bueso-Bordils María-Teresa Pérez-Gracia Innovative gamification and outreach tools to raise awareness about antimicrobial resistance Frontiers in Microbiology antimicrobial resistance scientific awareness health communication antibiotics education AMR awareness |
title | Innovative gamification and outreach tools to raise awareness about antimicrobial resistance |
title_full | Innovative gamification and outreach tools to raise awareness about antimicrobial resistance |
title_fullStr | Innovative gamification and outreach tools to raise awareness about antimicrobial resistance |
title_full_unstemmed | Innovative gamification and outreach tools to raise awareness about antimicrobial resistance |
title_short | Innovative gamification and outreach tools to raise awareness about antimicrobial resistance |
title_sort | innovative gamification and outreach tools to raise awareness about antimicrobial resistance |
topic | antimicrobial resistance scientific awareness health communication antibiotics education AMR awareness |
url | https://www.frontiersin.org/articles/10.3389/fmicb.2022.977319/full |
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