Evaluating 3D Human Motion Capture on Mobile Devices

Computer-vision-based frameworks enable markerless human motion capture on consumer-grade devices in real-time. They open up new possibilities for application, such as in the health and medical sector. So far, research on mobile solutions has been focused on 2-dimensional motion capture frameworks....

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Main Authors: Lara Marie Reimer, Maximilian Kapsecker, Takashi Fukushima, Stephan M. Jonas
Format: Article
Language:English
Published: MDPI AG 2022-05-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/12/10/4806
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author Lara Marie Reimer
Maximilian Kapsecker
Takashi Fukushima
Stephan M. Jonas
author_facet Lara Marie Reimer
Maximilian Kapsecker
Takashi Fukushima
Stephan M. Jonas
author_sort Lara Marie Reimer
collection DOAJ
description Computer-vision-based frameworks enable markerless human motion capture on consumer-grade devices in real-time. They open up new possibilities for application, such as in the health and medical sector. So far, research on mobile solutions has been focused on 2-dimensional motion capture frameworks. 2D motion analysis is limited by the viewing angle of the positioned camera. New frameworks enable 3-dimensional human motion capture and can be supported through additional smartphone sensors such as LiDAR. 3D motion capture promises to overcome the limitations of 2D frameworks by considering all three movement planes independent of the camera angle. In this study, we performed a laboratory experiment with ten subjects, comparing the joint angles in eight different body-weight exercises tracked by Apple ARKit, a mobile 3D motion capture framework, against a gold-standard system for motion capture: the Vicon system. The 3D motion capture framework exposed a weighted Mean Absolute Error of 18.80° ± 12.12° (ranging from 3.75° ± 0.99° to 47.06° ± 5.11° per tracked joint angle and exercise) and a Mean Spearman Rank Correlation Coefficient of 0.76 for the whole data set. The data set shows a high variance of those two metrics between the observed angles and performed exercises. The observed accuracy is influenced by the visibility of the joints and the observed motion. While the 3D motion capture framework is a promising technology that could enable several use cases in the entertainment, health, and medical area, its limitations should be considered for each potential application area.
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spelling doaj.art-6d61b23a9283450b845f1a3e77c1f0722023-11-23T09:53:27ZengMDPI AGApplied Sciences2076-34172022-05-011210480610.3390/app12104806Evaluating 3D Human Motion Capture on Mobile DevicesLara Marie Reimer0Maximilian Kapsecker1Takashi Fukushima2Stephan M. Jonas3Department of Informatics, Technical University of Munich, Boltzmannstr. 3, 85748 Garching, GermanyDepartment of Informatics, Technical University of Munich, Boltzmannstr. 3, 85748 Garching, GermanyDepartment of Sports and Health Sciences, Technical University of Munich, Georg-Brauchle-Ring 60/62, 80992 München, GermanyInstitute for Digital Medicine, University Hospital Bonn, Venusberg-Campus 1, 53127 Bonn, GermanyComputer-vision-based frameworks enable markerless human motion capture on consumer-grade devices in real-time. They open up new possibilities for application, such as in the health and medical sector. So far, research on mobile solutions has been focused on 2-dimensional motion capture frameworks. 2D motion analysis is limited by the viewing angle of the positioned camera. New frameworks enable 3-dimensional human motion capture and can be supported through additional smartphone sensors such as LiDAR. 3D motion capture promises to overcome the limitations of 2D frameworks by considering all three movement planes independent of the camera angle. In this study, we performed a laboratory experiment with ten subjects, comparing the joint angles in eight different body-weight exercises tracked by Apple ARKit, a mobile 3D motion capture framework, against a gold-standard system for motion capture: the Vicon system. The 3D motion capture framework exposed a weighted Mean Absolute Error of 18.80° ± 12.12° (ranging from 3.75° ± 0.99° to 47.06° ± 5.11° per tracked joint angle and exercise) and a Mean Spearman Rank Correlation Coefficient of 0.76 for the whole data set. The data set shows a high variance of those two metrics between the observed angles and performed exercises. The observed accuracy is influenced by the visibility of the joints and the observed motion. While the 3D motion capture framework is a promising technology that could enable several use cases in the entertainment, health, and medical area, its limitations should be considered for each potential application area.https://www.mdpi.com/2076-3417/12/10/4806human motion capturemobile motion captureoptical motion captureconsumer electronicsmHealthdHealth
spellingShingle Lara Marie Reimer
Maximilian Kapsecker
Takashi Fukushima
Stephan M. Jonas
Evaluating 3D Human Motion Capture on Mobile Devices
Applied Sciences
human motion capture
mobile motion capture
optical motion capture
consumer electronics
mHealth
dHealth
title Evaluating 3D Human Motion Capture on Mobile Devices
title_full Evaluating 3D Human Motion Capture on Mobile Devices
title_fullStr Evaluating 3D Human Motion Capture on Mobile Devices
title_full_unstemmed Evaluating 3D Human Motion Capture on Mobile Devices
title_short Evaluating 3D Human Motion Capture on Mobile Devices
title_sort evaluating 3d human motion capture on mobile devices
topic human motion capture
mobile motion capture
optical motion capture
consumer electronics
mHealth
dHealth
url https://www.mdpi.com/2076-3417/12/10/4806
work_keys_str_mv AT laramariereimer evaluating3dhumanmotioncaptureonmobiledevices
AT maximiliankapsecker evaluating3dhumanmotioncaptureonmobiledevices
AT takashifukushima evaluating3dhumanmotioncaptureonmobiledevices
AT stephanmjonas evaluating3dhumanmotioncaptureonmobiledevices