How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity

Introduction: The modern worldwide trend toward sedentary behavior comes with significant health risks. An accompanying wave of health technologies has tried to encourage physical activity, but these approaches often yield limited use and retention. Due to their unique ability to serve as both a hea...

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Main Authors: Naomi T. Fitter, Mayumi Mohan, Rhian C. Preston, Michelle J. Johnson, Katherine J. Kuchenbecker
Format: Article
Language:English
Published: Frontiers Media S.A. 2024-01-01
Series:Frontiers in Robotics and AI
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frobt.2023.1155837/full
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author Naomi T. Fitter
Mayumi Mohan
Rhian C. Preston
Michelle J. Johnson
Katherine J. Kuchenbecker
author_facet Naomi T. Fitter
Mayumi Mohan
Rhian C. Preston
Michelle J. Johnson
Katherine J. Kuchenbecker
author_sort Naomi T. Fitter
collection DOAJ
description Introduction: The modern worldwide trend toward sedentary behavior comes with significant health risks. An accompanying wave of health technologies has tried to encourage physical activity, but these approaches often yield limited use and retention. Due to their unique ability to serve as both a health-promoting technology and a social peer, we propose robots as a game-changing solution for encouraging physical activity.Methods: This article analyzes the eight exergames we previously created for the Rethink Baxter Research Robot in terms of four key components that are grounded in the video-game literature: repetition, pattern matching, music, and social design. We use these four game facets to assess gameplay data from 40 adult users who each experienced the games in balanced random order.Results: In agreement with prior research, our results show that relevant musical cultural references, recognizable social analogues, and gameplay clarity are good strategies for taking an otherwise highly repetitive physical activity and making it engaging and popular among users.Discussion: Others who study socially assistive robots and rehabilitation robotics can benefit from this work by considering the presented design attributes to generate future hypotheses and by using our eight open-source games to pursue follow-up work on social-physical exercise with robots.
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spelling doaj.art-6dc823b17b294ce186f17273194803562024-01-12T16:01:29ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442024-01-011010.3389/frobt.2023.11558371155837How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarityNaomi T. Fitter0Mayumi Mohan1Rhian C. Preston2Michelle J. Johnson3Katherine J. Kuchenbecker4Collaborative Robotics and Intelligent Systems (CoRIS) Institute, Oregon State University, Corvallis, OR, United StatesHaptic Intelligence Department, Max Planck Institute for Intelligent Systems, Stuttgart, GermanyCollaborative Robotics and Intelligent Systems (CoRIS) Institute, Oregon State University, Corvallis, OR, United StatesRehabilitation Robotics Lab, Department of Physical Medicine and Rehabilitation, University of Pennsylvania, Philadelphia, PA, United StatesHaptic Intelligence Department, Max Planck Institute for Intelligent Systems, Stuttgart, GermanyIntroduction: The modern worldwide trend toward sedentary behavior comes with significant health risks. An accompanying wave of health technologies has tried to encourage physical activity, but these approaches often yield limited use and retention. Due to their unique ability to serve as both a health-promoting technology and a social peer, we propose robots as a game-changing solution for encouraging physical activity.Methods: This article analyzes the eight exergames we previously created for the Rethink Baxter Research Robot in terms of four key components that are grounded in the video-game literature: repetition, pattern matching, music, and social design. We use these four game facets to assess gameplay data from 40 adult users who each experienced the games in balanced random order.Results: In agreement with prior research, our results show that relevant musical cultural references, recognizable social analogues, and gameplay clarity are good strategies for taking an otherwise highly repetitive physical activity and making it engaging and popular among users.Discussion: Others who study socially assistive robots and rehabilitation robotics can benefit from this work by considering the presented design attributes to generate future hypotheses and by using our eight open-source games to pursue follow-up work on social-physical exercise with robots.https://www.frontiersin.org/articles/10.3389/frobt.2023.1155837/fullhuman-robot interaction (HRI)socially assistive robotics (SAR)physical HRIexercise gamespersonal robotsrehabilitation robotics
spellingShingle Naomi T. Fitter
Mayumi Mohan
Rhian C. Preston
Michelle J. Johnson
Katherine J. Kuchenbecker
How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity
Frontiers in Robotics and AI
human-robot interaction (HRI)
socially assistive robotics (SAR)
physical HRI
exercise games
personal robots
rehabilitation robotics
title How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity
title_full How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity
title_fullStr How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity
title_full_unstemmed How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity
title_short How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity
title_sort how should robots exercise with people robot mediated exergames win with music social analogues and gameplay clarity
topic human-robot interaction (HRI)
socially assistive robotics (SAR)
physical HRI
exercise games
personal robots
rehabilitation robotics
url https://www.frontiersin.org/articles/10.3389/frobt.2023.1155837/full
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