The Digital Laocoön: Replication, Narrative and Authenticity
This paper examines what qualities and affordances of a digital object allow it to emerge as a new cultural object in its own right. Due to the relationship between authenticity and replication, this is particularly important for digital objects derived from real world objects, such as digital ‘repl...
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Format: | Article |
Language: | English |
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University of Leicester
2021-07-01
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Series: | Museum & Society |
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Online Access: | https://journals.le.ac.uk/ojs1/index.php/mas/article/view/3583 |
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author | Stuart Jeffrey Steve Love Matthieu Poyade |
author_facet | Stuart Jeffrey Steve Love Matthieu Poyade |
author_sort | Stuart Jeffrey |
collection | DOAJ |
description | This paper examines what qualities and affordances of a digital object allow it to emerge as a new cultural object in its own right. Due to the relationship between authenticity and replication, this is particularly important for digital objects derived from real world objects, such as digital ‘replicas’. Such objects are not an inauthentic or surrogate form of an ‘authentic’ object, but a new object with a complex relationship to the original and its own uses and affordances. The Digital Laocoön Immersive (VR exhibit), part of an AHRC funded project, was a response to the tragic fires at the Mackintosh Building of the Glasgow School of Art in 2014 and 2018. In this project a digital replica of a plaster cast of Laocoön, with a long history of use within the school, was chosen as the centre piece for the proposed immersive. As a consequence of both the immersive’s design methodology and the lessons learnt in its production, the Laocoön proved to be an ideal subject through which to critically assess the question of the status of the replica. This paper will explore not only how the material infrastructure, form and content of digital representations have an impact on its broader set relationships, but how the concept of an extended object, its production processes, and the way that these are explicitly acknowledged (or not), operate on its relationship to the original. |
first_indexed | 2024-12-20T01:56:51Z |
format | Article |
id | doaj.art-6ee71d93fc014ca8b9030d4cb9dd29d9 |
institution | Directory Open Access Journal |
issn | 1479-8360 |
language | English |
last_indexed | 2024-12-20T01:56:51Z |
publishDate | 2021-07-01 |
publisher | University of Leicester |
record_format | Article |
series | Museum & Society |
spelling | doaj.art-6ee71d93fc014ca8b9030d4cb9dd29d92022-12-21T19:57:27ZengUniversity of LeicesterMuseum & Society1479-83602021-07-0119216618310.29311/mas.v19i2.35833180The Digital Laocoön: Replication, Narrative and AuthenticityStuart Jeffrey0Steve Love1Matthieu Poyade2Glasgow School of ArtGlasgow School of ArtGlasgow School of ArtThis paper examines what qualities and affordances of a digital object allow it to emerge as a new cultural object in its own right. Due to the relationship between authenticity and replication, this is particularly important for digital objects derived from real world objects, such as digital ‘replicas’. Such objects are not an inauthentic or surrogate form of an ‘authentic’ object, but a new object with a complex relationship to the original and its own uses and affordances. The Digital Laocoön Immersive (VR exhibit), part of an AHRC funded project, was a response to the tragic fires at the Mackintosh Building of the Glasgow School of Art in 2014 and 2018. In this project a digital replica of a plaster cast of Laocoön, with a long history of use within the school, was chosen as the centre piece for the proposed immersive. As a consequence of both the immersive’s design methodology and the lessons learnt in its production, the Laocoön proved to be an ideal subject through which to critically assess the question of the status of the replica. This paper will explore not only how the material infrastructure, form and content of digital representations have an impact on its broader set relationships, but how the concept of an extended object, its production processes, and the way that these are explicitly acknowledged (or not), operate on its relationship to the original.https://journals.le.ac.uk/ojs1/index.php/mas/article/view/3583digital replicas, laocoön, virtual reality, co-design, extended object |
spellingShingle | Stuart Jeffrey Steve Love Matthieu Poyade The Digital Laocoön: Replication, Narrative and Authenticity Museum & Society digital replicas, laocoön, virtual reality, co-design, extended object |
title | The Digital Laocoön: Replication, Narrative and Authenticity |
title_full | The Digital Laocoön: Replication, Narrative and Authenticity |
title_fullStr | The Digital Laocoön: Replication, Narrative and Authenticity |
title_full_unstemmed | The Digital Laocoön: Replication, Narrative and Authenticity |
title_short | The Digital Laocoön: Replication, Narrative and Authenticity |
title_sort | digital laocoon replication narrative and authenticity |
topic | digital replicas, laocoön, virtual reality, co-design, extended object |
url | https://journals.le.ac.uk/ojs1/index.php/mas/article/view/3583 |
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