Neuropoly: An Educational Board Game to Facilitate Neurology Learning

Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents.Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology....

Full description

Bibliographic Details
Main Authors: Anton Raskurazhev, Polina Kuznetsova, Anastasia Evgenievna Khizhnikova, Anton Klochkov, Ilya Bakulin, Vladislav Annushkin, Marine Tanashyan, Natalya Suponeva, Elena Gnedovskaya
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-10-01
Series:Frontiers in Systems Neuroscience
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fnsys.2021.688210/full
_version_ 1818925533166043136
author Anton Raskurazhev
Polina Kuznetsova
Anastasia Evgenievna Khizhnikova
Anton Klochkov
Ilya Bakulin
Vladislav Annushkin
Marine Tanashyan
Natalya Suponeva
Elena Gnedovskaya
author_facet Anton Raskurazhev
Polina Kuznetsova
Anastasia Evgenievna Khizhnikova
Anton Klochkov
Ilya Bakulin
Vladislav Annushkin
Marine Tanashyan
Natalya Suponeva
Elena Gnedovskaya
author_sort Anton Raskurazhev
collection DOAJ
description Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents.Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology. We present here an overview of the game, as well as the results of a pilot study aimed at determining: (a) the efficacy of the game in teaching certain neurological concepts; and (b) student compliance and satisfaction with the EG.Results: The pre- and post-play questionnaire scores differed significantly (3.2 ± 1.7 vs. 7.8 ± 1.6, p < 0.001). Our group of residents, showing an overwhelmingly positive response, very well received the game. The questions were rated as above average regarding difficulty.Conclusion: The “Neuropoly” educational board game has been shown to be interesting, efficient, and motivational among first- and second-year neurology residents. Novel educational methods for complex medical disciplines should be developed, with board games being a viable and inexpensive approach.
first_indexed 2024-12-20T02:42:44Z
format Article
id doaj.art-6fbb1111c9684b7ebb7f62c686ec45dc
institution Directory Open Access Journal
issn 1662-5137
language English
last_indexed 2024-12-20T02:42:44Z
publishDate 2021-10-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Systems Neuroscience
spelling doaj.art-6fbb1111c9684b7ebb7f62c686ec45dc2022-12-21T19:56:16ZengFrontiers Media S.A.Frontiers in Systems Neuroscience1662-51372021-10-011510.3389/fnsys.2021.688210688210Neuropoly: An Educational Board Game to Facilitate Neurology LearningAnton RaskurazhevPolina KuznetsovaAnastasia Evgenievna KhizhnikovaAnton KlochkovIlya BakulinVladislav AnnushkinMarine TanashyanNatalya SuponevaElena GnedovskayaIntroduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents.Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology. We present here an overview of the game, as well as the results of a pilot study aimed at determining: (a) the efficacy of the game in teaching certain neurological concepts; and (b) student compliance and satisfaction with the EG.Results: The pre- and post-play questionnaire scores differed significantly (3.2 ± 1.7 vs. 7.8 ± 1.6, p < 0.001). Our group of residents, showing an overwhelmingly positive response, very well received the game. The questions were rated as above average regarding difficulty.Conclusion: The “Neuropoly” educational board game has been shown to be interesting, efficient, and motivational among first- and second-year neurology residents. Novel educational methods for complex medical disciplines should be developed, with board games being a viable and inexpensive approach.https://www.frontiersin.org/articles/10.3389/fnsys.2021.688210/fullneurology educationeducational gamesboard gamesneurophobiateaching
spellingShingle Anton Raskurazhev
Polina Kuznetsova
Anastasia Evgenievna Khizhnikova
Anton Klochkov
Ilya Bakulin
Vladislav Annushkin
Marine Tanashyan
Natalya Suponeva
Elena Gnedovskaya
Neuropoly: An Educational Board Game to Facilitate Neurology Learning
Frontiers in Systems Neuroscience
neurology education
educational games
board games
neurophobia
teaching
title Neuropoly: An Educational Board Game to Facilitate Neurology Learning
title_full Neuropoly: An Educational Board Game to Facilitate Neurology Learning
title_fullStr Neuropoly: An Educational Board Game to Facilitate Neurology Learning
title_full_unstemmed Neuropoly: An Educational Board Game to Facilitate Neurology Learning
title_short Neuropoly: An Educational Board Game to Facilitate Neurology Learning
title_sort neuropoly an educational board game to facilitate neurology learning
topic neurology education
educational games
board games
neurophobia
teaching
url https://www.frontiersin.org/articles/10.3389/fnsys.2021.688210/full
work_keys_str_mv AT antonraskurazhev neuropolyaneducationalboardgametofacilitateneurologylearning
AT polinakuznetsova neuropolyaneducationalboardgametofacilitateneurologylearning
AT anastasiaevgenievnakhizhnikova neuropolyaneducationalboardgametofacilitateneurologylearning
AT antonklochkov neuropolyaneducationalboardgametofacilitateneurologylearning
AT ilyabakulin neuropolyaneducationalboardgametofacilitateneurologylearning
AT vladislavannushkin neuropolyaneducationalboardgametofacilitateneurologylearning
AT marinetanashyan neuropolyaneducationalboardgametofacilitateneurologylearning
AT natalyasuponeva neuropolyaneducationalboardgametofacilitateneurologylearning
AT elenagnedovskaya neuropolyaneducationalboardgametofacilitateneurologylearning