Neuropoly: An Educational Board Game to Facilitate Neurology Learning
Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents.Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology....
Main Authors: | , , , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2021-10-01
|
Series: | Frontiers in Systems Neuroscience |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/fnsys.2021.688210/full |
_version_ | 1818925533166043136 |
---|---|
author | Anton Raskurazhev Polina Kuznetsova Anastasia Evgenievna Khizhnikova Anton Klochkov Ilya Bakulin Vladislav Annushkin Marine Tanashyan Natalya Suponeva Elena Gnedovskaya |
author_facet | Anton Raskurazhev Polina Kuznetsova Anastasia Evgenievna Khizhnikova Anton Klochkov Ilya Bakulin Vladislav Annushkin Marine Tanashyan Natalya Suponeva Elena Gnedovskaya |
author_sort | Anton Raskurazhev |
collection | DOAJ |
description | Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents.Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology. We present here an overview of the game, as well as the results of a pilot study aimed at determining: (a) the efficacy of the game in teaching certain neurological concepts; and (b) student compliance and satisfaction with the EG.Results: The pre- and post-play questionnaire scores differed significantly (3.2 ± 1.7 vs. 7.8 ± 1.6, p < 0.001). Our group of residents, showing an overwhelmingly positive response, very well received the game. The questions were rated as above average regarding difficulty.Conclusion: The “Neuropoly” educational board game has been shown to be interesting, efficient, and motivational among first- and second-year neurology residents. Novel educational methods for complex medical disciplines should be developed, with board games being a viable and inexpensive approach. |
first_indexed | 2024-12-20T02:42:44Z |
format | Article |
id | doaj.art-6fbb1111c9684b7ebb7f62c686ec45dc |
institution | Directory Open Access Journal |
issn | 1662-5137 |
language | English |
last_indexed | 2024-12-20T02:42:44Z |
publishDate | 2021-10-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Systems Neuroscience |
spelling | doaj.art-6fbb1111c9684b7ebb7f62c686ec45dc2022-12-21T19:56:16ZengFrontiers Media S.A.Frontiers in Systems Neuroscience1662-51372021-10-011510.3389/fnsys.2021.688210688210Neuropoly: An Educational Board Game to Facilitate Neurology LearningAnton RaskurazhevPolina KuznetsovaAnastasia Evgenievna KhizhnikovaAnton KlochkovIlya BakulinVladislav AnnushkinMarine TanashyanNatalya SuponevaElena GnedovskayaIntroduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents.Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology. We present here an overview of the game, as well as the results of a pilot study aimed at determining: (a) the efficacy of the game in teaching certain neurological concepts; and (b) student compliance and satisfaction with the EG.Results: The pre- and post-play questionnaire scores differed significantly (3.2 ± 1.7 vs. 7.8 ± 1.6, p < 0.001). Our group of residents, showing an overwhelmingly positive response, very well received the game. The questions were rated as above average regarding difficulty.Conclusion: The “Neuropoly” educational board game has been shown to be interesting, efficient, and motivational among first- and second-year neurology residents. Novel educational methods for complex medical disciplines should be developed, with board games being a viable and inexpensive approach.https://www.frontiersin.org/articles/10.3389/fnsys.2021.688210/fullneurology educationeducational gamesboard gamesneurophobiateaching |
spellingShingle | Anton Raskurazhev Polina Kuznetsova Anastasia Evgenievna Khizhnikova Anton Klochkov Ilya Bakulin Vladislav Annushkin Marine Tanashyan Natalya Suponeva Elena Gnedovskaya Neuropoly: An Educational Board Game to Facilitate Neurology Learning Frontiers in Systems Neuroscience neurology education educational games board games neurophobia teaching |
title | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_full | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_fullStr | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_full_unstemmed | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_short | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_sort | neuropoly an educational board game to facilitate neurology learning |
topic | neurology education educational games board games neurophobia teaching |
url | https://www.frontiersin.org/articles/10.3389/fnsys.2021.688210/full |
work_keys_str_mv | AT antonraskurazhev neuropolyaneducationalboardgametofacilitateneurologylearning AT polinakuznetsova neuropolyaneducationalboardgametofacilitateneurologylearning AT anastasiaevgenievnakhizhnikova neuropolyaneducationalboardgametofacilitateneurologylearning AT antonklochkov neuropolyaneducationalboardgametofacilitateneurologylearning AT ilyabakulin neuropolyaneducationalboardgametofacilitateneurologylearning AT vladislavannushkin neuropolyaneducationalboardgametofacilitateneurologylearning AT marinetanashyan neuropolyaneducationalboardgametofacilitateneurologylearning AT natalyasuponeva neuropolyaneducationalboardgametofacilitateneurologylearning AT elenagnedovskaya neuropolyaneducationalboardgametofacilitateneurologylearning |