Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood

Although motivational reinforcers are often used to enhance the attractiveness of trainings of cognitive control in children, little is known about how such motivational manipulations of the setting contribute to separate gains in motivation and cognitive-control performance. Here we provide a frame...

Full description

Bibliographic Details
Main Authors: Sandra eDörrenbächer, Philipp Matthias Müller, Johannes eTröger, Jutta eKray
Format: Article
Language:English
Published: Frontiers Media S.A. 2014-11-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.01275/full
_version_ 1811305209278758912
author Sandra eDörrenbächer
Philipp Matthias Müller
Johannes eTröger
Jutta eKray
author_facet Sandra eDörrenbächer
Philipp Matthias Müller
Johannes eTröger
Jutta eKray
author_sort Sandra eDörrenbächer
collection DOAJ
description Although motivational reinforcers are often used to enhance the attractiveness of trainings of cognitive control in children, little is known about how such motivational manipulations of the setting contribute to separate gains in motivation and cognitive-control performance. Here we provide a framework for systematically investigating the impact of a motivational video-game setting on the training motivation, the task performance, and the transfer success in a task-switching training in middle-aged children (8 to 11 years of age). We manipulated both the type of training (low-demanding/ single-task training vs high-demanding/ task-switching training) as well as the motivational setting (low-motivational/ without video-game elements vs high-motivational/ with video-game elements) separately from another. The results indicated that the addition of game elements to a training setting enhanced the intrinsic interest in task practice, independently of the cognitive demands placed by the training type. In the task-switching group, the high-motivational training setting led to an additional enhancement of task and switching performance during the training phase right from the outset. These motivation-induced benefits projected onto the switching performance in a switching situation different from the trained one (near-transfer measurement). However, in structurally dissimilar cognitive tasks (far-transfer measurement), the motivational gains only transferred to the response dynamics (speed of processing). Hence, the motivational setting clearly had a positive impact on the training motivation and on the paradigm-specific task-switching abilities; it did not, however, consistently generalize on broad cognitive processes. These findings shed new light on the conflation of motivation and cognition in childhood and may help to refine guidelines for designing adequate training interventions.
first_indexed 2024-04-13T08:22:32Z
format Article
id doaj.art-6ffa801997d64e84974fd72814ebda17
institution Directory Open Access Journal
issn 1664-1078
language English
last_indexed 2024-04-13T08:22:32Z
publishDate 2014-11-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Psychology
spelling doaj.art-6ffa801997d64e84974fd72814ebda172022-12-22T02:54:37ZengFrontiers Media S.A.Frontiers in Psychology1664-10782014-11-01510.3389/fpsyg.2014.01275110859Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhoodSandra eDörrenbächer0Philipp Matthias Müller1Johannes eTröger2Jutta eKray3Saarland UniversitySaarland UniversitySaarland UniversitySaarland UniversityAlthough motivational reinforcers are often used to enhance the attractiveness of trainings of cognitive control in children, little is known about how such motivational manipulations of the setting contribute to separate gains in motivation and cognitive-control performance. Here we provide a framework for systematically investigating the impact of a motivational video-game setting on the training motivation, the task performance, and the transfer success in a task-switching training in middle-aged children (8 to 11 years of age). We manipulated both the type of training (low-demanding/ single-task training vs high-demanding/ task-switching training) as well as the motivational setting (low-motivational/ without video-game elements vs high-motivational/ with video-game elements) separately from another. The results indicated that the addition of game elements to a training setting enhanced the intrinsic interest in task practice, independently of the cognitive demands placed by the training type. In the task-switching group, the high-motivational training setting led to an additional enhancement of task and switching performance during the training phase right from the outset. These motivation-induced benefits projected onto the switching performance in a switching situation different from the trained one (near-transfer measurement). However, in structurally dissimilar cognitive tasks (far-transfer measurement), the motivational gains only transferred to the response dynamics (speed of processing). Hence, the motivational setting clearly had a positive impact on the training motivation and on the paradigm-specific task-switching abilities; it did not, however, consistently generalize on broad cognitive processes. These findings shed new light on the conflation of motivation and cognition in childhood and may help to refine guidelines for designing adequate training interventions.http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.01275/fullMotivationcognitive controltrainingtransfertask switchingmiddle childhood
spellingShingle Sandra eDörrenbächer
Philipp Matthias Müller
Johannes eTröger
Jutta eKray
Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
Frontiers in Psychology
Motivation
cognitive control
training
transfer
task switching
middle childhood
title Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_full Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_fullStr Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_full_unstemmed Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_short Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_sort dissociable effects of game elements on motivation and cognition in a task switching training in middle childhood
topic Motivation
cognitive control
training
transfer
task switching
middle childhood
url http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.01275/full
work_keys_str_mv AT sandraedorrenbacher dissociableeffectsofgameelementsonmotivationandcognitioninataskswitchingtraininginmiddlechildhood
AT philippmatthiasmuller dissociableeffectsofgameelementsonmotivationandcognitioninataskswitchingtraininginmiddlechildhood
AT johannesetroger dissociableeffectsofgameelementsonmotivationandcognitioninataskswitchingtraininginmiddlechildhood
AT juttaekray dissociableeffectsofgameelementsonmotivationandcognitioninataskswitchingtraininginmiddlechildhood