Computer-Based Experiment of Free Fall Movement to Improve the Graphical Literacy
<p>The purpose of this study is to develop computer-based experiment of free fall movement to improve the graphical literacy of the Physics Education students. This study employed quasi-experimental design, particularly the pre-test and post-test control group design. The sample was 58 student...
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Format: | Article |
Language: | English |
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Universitas Negeri Semarang
2017-04-01
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Series: | Jurnal Pendidikan IPA Indonesia |
Subjects: | |
Online Access: | https://journal.unnes.ac.id/nju/index.php/jpii/article/view/8750 |
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author | B. Subali D. Rusdiana H. Firman I. Kaniawati E. Ellianawati |
author_facet | B. Subali D. Rusdiana H. Firman I. Kaniawati E. Ellianawati |
author_sort | B. Subali |
collection | DOAJ |
description | <p>The purpose of this study is to develop computer-based experiment of free fall movement to improve the graphical literacy of the Physics Education students. This study employed quasi-experimental design, particularly the pre-test and post-test control group design. The sample was 58 students of the first semester of Physics Education study program. They were divided into two groups, namely 38 students constituted an experimental group and 20 students constituted the control group. Both groups joined learning activities at laboratory and classrooms with the same topic which is the free fall movement. Computer-based learning models were used to design learning activities for the experimental group, while the control group used a traditional learning model with manual experiment with stopwatch and never use experiment tool of free fall movement. It was indicated in this study that the use of such learning model improved the graphical literacy capability better than the traditional learning, which covered ability to identify experimental variables, using the experimental tools, making a graph, formulating mathematical equation, making predictions on the basis of the graph.</p> |
first_indexed | 2024-04-13T02:48:34Z |
format | Article |
id | doaj.art-7064a27afc564d3bb03cab5babf42026 |
institution | Directory Open Access Journal |
issn | 2339-1286 2089-4392 |
language | English |
last_indexed | 2024-04-13T02:48:34Z |
publishDate | 2017-04-01 |
publisher | Universitas Negeri Semarang |
record_format | Article |
series | Jurnal Pendidikan IPA Indonesia |
spelling | doaj.art-7064a27afc564d3bb03cab5babf420262022-12-22T03:05:56ZengUniversitas Negeri SemarangJurnal Pendidikan IPA Indonesia2339-12862089-43922017-04-016110.15294/jpii.v6i1.87505935Computer-Based Experiment of Free Fall Movement to Improve the Graphical LiteracyB. Subali0D. Rusdiana1H. Firman2I. Kaniawati3E. Ellianawati4Physics Education Study Program, Universitas Negeri Semarang, IndonesiaPhysics Department, Universitas Pendidikan IndonesiaChemistry Department, Universitas Pendidikan IndonesiaPhysics Department, Universitas Pendidikan IndonesiaPhysics Education Study Program, Universitas Negeri Semarang<p>The purpose of this study is to develop computer-based experiment of free fall movement to improve the graphical literacy of the Physics Education students. This study employed quasi-experimental design, particularly the pre-test and post-test control group design. The sample was 58 students of the first semester of Physics Education study program. They were divided into two groups, namely 38 students constituted an experimental group and 20 students constituted the control group. Both groups joined learning activities at laboratory and classrooms with the same topic which is the free fall movement. Computer-based learning models were used to design learning activities for the experimental group, while the control group used a traditional learning model with manual experiment with stopwatch and never use experiment tool of free fall movement. It was indicated in this study that the use of such learning model improved the graphical literacy capability better than the traditional learning, which covered ability to identify experimental variables, using the experimental tools, making a graph, formulating mathematical equation, making predictions on the basis of the graph.</p>https://journal.unnes.ac.id/nju/index.php/jpii/article/view/8750physics educationcomputer-based experimentgraphical literacylaboratory activity |
spellingShingle | B. Subali D. Rusdiana H. Firman I. Kaniawati E. Ellianawati Computer-Based Experiment of Free Fall Movement to Improve the Graphical Literacy Jurnal Pendidikan IPA Indonesia physics education computer-based experiment graphical literacy laboratory activity |
title | Computer-Based Experiment of Free Fall Movement to Improve the Graphical Literacy |
title_full | Computer-Based Experiment of Free Fall Movement to Improve the Graphical Literacy |
title_fullStr | Computer-Based Experiment of Free Fall Movement to Improve the Graphical Literacy |
title_full_unstemmed | Computer-Based Experiment of Free Fall Movement to Improve the Graphical Literacy |
title_short | Computer-Based Experiment of Free Fall Movement to Improve the Graphical Literacy |
title_sort | computer based experiment of free fall movement to improve the graphical literacy |
topic | physics education computer-based experiment graphical literacy laboratory activity |
url | https://journal.unnes.ac.id/nju/index.php/jpii/article/view/8750 |
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