Cue-dependent effects of VR experience on motion-in-depth sensitivity.

The visual system exploits multiple signals, including monocular and binocular cues, to determine the motion of objects through depth. In the laboratory, sensitivity to different three-dimensional (3D) motion cues varies across observers and is often weak for binocular cues. However, laboratory asse...

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Main Authors: Jacqueline M Fulvio, Mohan Ji, Lowell Thompson, Ari Rosenberg, Bas Rokers
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0229929
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author Jacqueline M Fulvio
Mohan Ji
Lowell Thompson
Ari Rosenberg
Bas Rokers
author_facet Jacqueline M Fulvio
Mohan Ji
Lowell Thompson
Ari Rosenberg
Bas Rokers
author_sort Jacqueline M Fulvio
collection DOAJ
description The visual system exploits multiple signals, including monocular and binocular cues, to determine the motion of objects through depth. In the laboratory, sensitivity to different three-dimensional (3D) motion cues varies across observers and is often weak for binocular cues. However, laboratory assessments may reflect factors beyond inherent perceptual sensitivity. For example, the appearance of weak binocular sensitivity may relate to extensive prior experience with two-dimensional (2D) displays in which binocular cues are not informative. Here we evaluated the impact of experience on motion-in-depth (MID) sensitivity in a virtual reality (VR) environment. We tested a large cohort of observers who reported having no prior VR experience and found that binocular cue sensitivity was substantially weaker than monocular cue sensitivity. As expected, sensitivity was greater when monocular and binocular cues were presented together than in isolation. Surprisingly, the addition of motion parallax signals appeared to cause observers to rely almost exclusively on monocular cues. As observers gained experience in the VR task, sensitivity to monocular and binocular cues increased. Notably, most observers were unable to distinguish the direction of MID based on binocular cues above chance level when tested early in the experiment, whereas most showed statistically significant sensitivity to binocular cues when tested late in the experiment. This result suggests that observers may discount binocular cues when they are first encountered in a VR environment. Laboratory assessments may thus underestimate the sensitivity of inexperienced observers to MID, especially for binocular cues.
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spelling doaj.art-7070dda1edd64993b2f9b89c6e59fda92022-12-21T22:38:28ZengPublic Library of Science (PLoS)PLoS ONE1932-62032020-01-01153e022992910.1371/journal.pone.0229929Cue-dependent effects of VR experience on motion-in-depth sensitivity.Jacqueline M FulvioMohan JiLowell ThompsonAri RosenbergBas RokersThe visual system exploits multiple signals, including monocular and binocular cues, to determine the motion of objects through depth. In the laboratory, sensitivity to different three-dimensional (3D) motion cues varies across observers and is often weak for binocular cues. However, laboratory assessments may reflect factors beyond inherent perceptual sensitivity. For example, the appearance of weak binocular sensitivity may relate to extensive prior experience with two-dimensional (2D) displays in which binocular cues are not informative. Here we evaluated the impact of experience on motion-in-depth (MID) sensitivity in a virtual reality (VR) environment. We tested a large cohort of observers who reported having no prior VR experience and found that binocular cue sensitivity was substantially weaker than monocular cue sensitivity. As expected, sensitivity was greater when monocular and binocular cues were presented together than in isolation. Surprisingly, the addition of motion parallax signals appeared to cause observers to rely almost exclusively on monocular cues. As observers gained experience in the VR task, sensitivity to monocular and binocular cues increased. Notably, most observers were unable to distinguish the direction of MID based on binocular cues above chance level when tested early in the experiment, whereas most showed statistically significant sensitivity to binocular cues when tested late in the experiment. This result suggests that observers may discount binocular cues when they are first encountered in a VR environment. Laboratory assessments may thus underestimate the sensitivity of inexperienced observers to MID, especially for binocular cues.https://doi.org/10.1371/journal.pone.0229929
spellingShingle Jacqueline M Fulvio
Mohan Ji
Lowell Thompson
Ari Rosenberg
Bas Rokers
Cue-dependent effects of VR experience on motion-in-depth sensitivity.
PLoS ONE
title Cue-dependent effects of VR experience on motion-in-depth sensitivity.
title_full Cue-dependent effects of VR experience on motion-in-depth sensitivity.
title_fullStr Cue-dependent effects of VR experience on motion-in-depth sensitivity.
title_full_unstemmed Cue-dependent effects of VR experience on motion-in-depth sensitivity.
title_short Cue-dependent effects of VR experience on motion-in-depth sensitivity.
title_sort cue dependent effects of vr experience on motion in depth sensitivity
url https://doi.org/10.1371/journal.pone.0229929
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