The Use of Analog and Digital Games for Autism Interventions
Many interventions that target improvements in social communication and other cognitive, learning, and physical issues have been developed to help autistic people. The gamification of interventions offers an alternative approach to fostering and assessing desired behaviors and cognitions in a more n...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2021-08-01
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Series: | Frontiers in Psychology |
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Online Access: | https://www.frontiersin.org/articles/10.3389/fpsyg.2021.669734/full |
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author | Gray Atherton Liam Cross |
author_facet | Gray Atherton Liam Cross |
author_sort | Gray Atherton |
collection | DOAJ |
description | Many interventions that target improvements in social communication and other cognitive, learning, and physical issues have been developed to help autistic people. The gamification of interventions offers an alternative approach to fostering and assessing desired behaviors and cognitions in a more naturalistic and emergent setting. In this scoping review aimed at educators, practitioners, and parents of those with autism, we detail studies that have tested game-based approaches to improving the lives of autistic children, adolescents, and adults, focusing on how research into gamification and autism can both progress and can be progressed and implemented. We offer parents, professionals and academics resources to incorporate game-based psycho-educational programs into their current practice. |
first_indexed | 2024-12-17T01:30:25Z |
format | Article |
id | doaj.art-7072fb8897d54fa09f437883bd90da64 |
institution | Directory Open Access Journal |
issn | 1664-1078 |
language | English |
last_indexed | 2024-12-17T01:30:25Z |
publishDate | 2021-08-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Psychology |
spelling | doaj.art-7072fb8897d54fa09f437883bd90da642022-12-21T22:08:34ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-08-011210.3389/fpsyg.2021.669734669734The Use of Analog and Digital Games for Autism InterventionsGray AthertonLiam CrossMany interventions that target improvements in social communication and other cognitive, learning, and physical issues have been developed to help autistic people. The gamification of interventions offers an alternative approach to fostering and assessing desired behaviors and cognitions in a more naturalistic and emergent setting. In this scoping review aimed at educators, practitioners, and parents of those with autism, we detail studies that have tested game-based approaches to improving the lives of autistic children, adolescents, and adults, focusing on how research into gamification and autism can both progress and can be progressed and implemented. We offer parents, professionals and academics resources to incorporate game-based psycho-educational programs into their current practice.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.669734/fullautismgamesinterventionsocial cognitionemotional intelligencegamification |
spellingShingle | Gray Atherton Liam Cross The Use of Analog and Digital Games for Autism Interventions Frontiers in Psychology autism games intervention social cognition emotional intelligence gamification |
title | The Use of Analog and Digital Games for Autism Interventions |
title_full | The Use of Analog and Digital Games for Autism Interventions |
title_fullStr | The Use of Analog and Digital Games for Autism Interventions |
title_full_unstemmed | The Use of Analog and Digital Games for Autism Interventions |
title_short | The Use of Analog and Digital Games for Autism Interventions |
title_sort | use of analog and digital games for autism interventions |
topic | autism games intervention social cognition emotional intelligence gamification |
url | https://www.frontiersin.org/articles/10.3389/fpsyg.2021.669734/full |
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