The Chinese Game Room: Play, Productivity, and Computing at Their Limits
Abstract An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs).
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Format: | Article |
Language: | English |
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Intellect
2008-06-01
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Series: | Artifact |
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Online Access: | https://intellectdiscover.com/content/journals/10.1080/17493460903020224/art.2.2.82_7 |
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author | Julian Dibbell |
author_facet | Julian Dibbell |
author_sort | Julian Dibbell |
collection | DOAJ |
description | Abstract An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs). |
first_indexed | 2024-03-13T03:13:02Z |
format | Article |
id | doaj.art-717f5024b3234a6794a07708dc05fc34 |
institution | Directory Open Access Journal |
issn | 1749-3463 1749-3471 |
language | English |
last_indexed | 2024-03-13T03:13:02Z |
publishDate | 2008-06-01 |
publisher | Intellect |
record_format | Article |
series | Artifact |
spelling | doaj.art-717f5024b3234a6794a07708dc05fc342023-06-26T10:01:56ZengIntellectArtifact1749-34631749-34712008-06-0122828710.1080/17493460903020224/art.2.2.82_7http://instance.metastore.ingenta.com/content/journals/ajdp/2/2The Chinese Game Room: Play, Productivity, and Computing at Their LimitsJulian Dibbell0Contributing editor, Wired magazine, and author of Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual LootAbstract An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs).https://intellectdiscover.com/content/journals/10.1080/17493460903020224/art.2.2.82_7artificial intelligenceludocapitalismChinapolitical economyvideo games |
spellingShingle | Julian Dibbell The Chinese Game Room: Play, Productivity, and Computing at Their Limits Artifact artificial intelligence ludocapitalism China political economy video games |
title | The Chinese Game Room: Play, Productivity, and Computing at Their Limits |
title_full | The Chinese Game Room: Play, Productivity, and Computing at Their Limits |
title_fullStr | The Chinese Game Room: Play, Productivity, and Computing at Their Limits |
title_full_unstemmed | The Chinese Game Room: Play, Productivity, and Computing at Their Limits |
title_short | The Chinese Game Room: Play, Productivity, and Computing at Their Limits |
title_sort | chinese game room play productivity and computing at their limits |
topic | artificial intelligence ludocapitalism China political economy video games |
url | https://intellectdiscover.com/content/journals/10.1080/17493460903020224/art.2.2.82_7 |
work_keys_str_mv | AT juliandibbell thechinesegameroomplayproductivityandcomputingattheirlimits AT juliandibbell chinesegameroomplayproductivityandcomputingattheirlimits |