Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives
Complex creativity and multiple learning objectives often require combining several teaching methods, and gamification may be an effective teaching strategy for enhancing learning. However, few studies have examined the combined effects of implementing gamification and multiple teaching methods in a...
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Format: | Article |
Language: | English |
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Elsevier
2023-10-01
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Series: | Heliyon |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S2405844023076284 |
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author | Kuo-Wei Lee |
author_facet | Kuo-Wei Lee |
author_sort | Kuo-Wei Lee |
collection | DOAJ |
description | Complex creativity and multiple learning objectives often require combining several teaching methods, and gamification may be an effective teaching strategy for enhancing learning. However, few studies have examined the combined effects of implementing gamification and multiple teaching methods in a course from students' perspectives. Therefore, this study implemented gamification and six teaching methods of enhancing college students' creativity in university creativity and innovation course in November and December 2021 and aimed to examine the effects on their creativity, collaboration, and communication skills and used the Analytical Hierarchy Process to identify more effective teaching methods corresponding to the learning objectives from students’ perspectives. The results showed that students perceive that gamification could stimulate their motivation, attitudes, and interest in learning and enhance their creativity, collaboration, and communication skills. Furthermore, Mandala thinking was the most effective teaching method for the overall goal. In contrast, the most effective teaching methods for the creativity, collaboration, and communication skills learning objectives were the SCAMPER technique, balloon competition, and Mandala thinking, respectively. The results provide essential references for selecting effective teaching methods that meet the teaching objectives. |
first_indexed | 2024-03-11T15:03:53Z |
format | Article |
id | doaj.art-729054a3e0c649c4a4a774ca7128b6e2 |
institution | Directory Open Access Journal |
issn | 2405-8440 |
language | English |
last_indexed | 2024-03-11T15:03:53Z |
publishDate | 2023-10-01 |
publisher | Elsevier |
record_format | Article |
series | Heliyon |
spelling | doaj.art-729054a3e0c649c4a4a774ca7128b6e22023-10-30T06:06:01ZengElsevierHeliyon2405-84402023-10-01910e20420Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectivesKuo-Wei Lee0Center for the Liberal Arts, College of General Education, National Kaohsiung University of Science and Technology, TaiwanComplex creativity and multiple learning objectives often require combining several teaching methods, and gamification may be an effective teaching strategy for enhancing learning. However, few studies have examined the combined effects of implementing gamification and multiple teaching methods in a course from students' perspectives. Therefore, this study implemented gamification and six teaching methods of enhancing college students' creativity in university creativity and innovation course in November and December 2021 and aimed to examine the effects on their creativity, collaboration, and communication skills and used the Analytical Hierarchy Process to identify more effective teaching methods corresponding to the learning objectives from students’ perspectives. The results showed that students perceive that gamification could stimulate their motivation, attitudes, and interest in learning and enhance their creativity, collaboration, and communication skills. Furthermore, Mandala thinking was the most effective teaching method for the overall goal. In contrast, the most effective teaching methods for the creativity, collaboration, and communication skills learning objectives were the SCAMPER technique, balloon competition, and Mandala thinking, respectively. The results provide essential references for selecting effective teaching methods that meet the teaching objectives.http://www.sciencedirect.com/science/article/pii/S2405844023076284Effective teachingAnalytical hierarchy processMandala thinkingEnhance learningTeaching strategiesStudent self-assessment |
spellingShingle | Kuo-Wei Lee Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives Heliyon Effective teaching Analytical hierarchy process Mandala thinking Enhance learning Teaching strategies Student self-assessment |
title | Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives |
title_full | Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives |
title_fullStr | Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives |
title_full_unstemmed | Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives |
title_short | Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives |
title_sort | effectiveness of gamification and selection of appropriate teaching methods of creativity students perspectives |
topic | Effective teaching Analytical hierarchy process Mandala thinking Enhance learning Teaching strategies Student self-assessment |
url | http://www.sciencedirect.com/science/article/pii/S2405844023076284 |
work_keys_str_mv | AT kuoweilee effectivenessofgamificationandselectionofappropriateteachingmethodsofcreativitystudentsperspectives |