No B.S.: The Contemporary Practice of Game Education, Design, and Development

This interview is excerpted from a series we conducted in 2010 with Quentin Rezin, a scripter/level designer at inXile Entertainment (http://www.inxile-entertainment.com/). Prior to joining inXile, Rezin studied computer science at the University of Arkansas and interned at Disney Interactive St...

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Bibliographic Details
Main Authors: Ken S. McAllister, Judd Ethan Ruggill
Format: Article
Language:English
Published: Septentrio Academic Publishing 2010-04-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6120
Description
Summary:This interview is excerpted from a series we conducted in 2010 with Quentin Rezin, a scripter/level designer at inXile Entertainment (http://www.inxile-entertainment.com/). Prior to joining inXile, Rezin studied computer science at the University of Arkansas and interned at Disney Interactive Studios/Buena Vista Games. He is currently working on Hunted: The Demon’s Forge.
ISSN:1866-6124