Serious Game Design for Children: A Set of Guidelines and their Validation
Digital games can be used as allies to support and motivate the learning process. Many researchers focus their studies on the so-called Serious Games (SG), which are games whose primary objective is not solely entertainment. What happens, however, is that these games end up being far from children´s...
Main Authors: | Matheus V. Valenza, Isabela Gasparini, Marcelo da S. Hounsell |
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Format: | Article |
Language: | English |
Published: |
International Forum of Educational Technology & Society
2019-07-01
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Series: | Educational Technology & Society |
Subjects: | |
Online Access: | https://sites.google.com/view/journalets/collection/published-issues/22_3?authuser=2#h.9tvszr1t8ktr |
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