Analysis of Innovation Product Development of The Boardgame "Kewania”

Purpose: This research aims to explore the innovation and product development process of the Kewania board game, analyze its business model, and assess its product maturity. Method: The study employs the Design Thinking framework to identify the manufacturing process, conducts a Business Model C...

Full description

Bibliographic Details
Main Authors: Sigit Tejoputranto, Niniek Fajar Puspita
Format: Article
Language:English
Published: LPPM of Narotama University Surabaya 2024-01-01
Series:IJEBD (International Journal of Entrepreneurship and Business Development)
Subjects:
Online Access:https://jurnal.narotama.ac.id/index.php/link/article/view/1692%0Ahttps:/jurnal.narotama.ac.id/index.php/link/article/download/1692/1161/index.php/patria/index.php/pac/index.php/magistra/index.php/ijeeit/index.php/ijti/index.php/ijebd/article/view/2629
_version_ 1797261913691783168
author Sigit Tejoputranto
Niniek Fajar Puspita
author_facet Sigit Tejoputranto
Niniek Fajar Puspita
author_sort Sigit Tejoputranto
collection DOAJ
description Purpose: This research aims to explore the innovation and product development process of the Kewania board game, analyze its business model, and assess its product maturity. Method: The study employs the Design Thinking framework to identify the manufacturing process, conducts a Business Model Canvas (BMC) analysis for business model examination, and utilizes the KTH Innovation Readiness Level (IRL) method for evaluating product maturity. Result: The findings indicate that "Kewania" successfully integrates design thinking, creating board games that are not only entertaining but also possess educational value. The BMC analysis identifies crucial elements in the business model, while the KTH-IRL analysis provides a comprehensive overview of the company's innovation readiness. limitation: The limitations of this research include challenges in business management, specifically positioning "Kewania" in the valley of death. Practical implications: Conclusions and recommendations encompass strategies for enhanced education, pricing, and marketing; advanced development; community collaboration; periodic evaluation; optimized distribution; innovation management; cost efficiency; customer-centric focus; strengthened branding; improved IPRL; team training; and diversified funding sources. Originality: This study contributes to the field by examining the innovation and product development of a board game in the context of design thinking, BMC analysis, and KTH IRL evaluation. Paper type: research paper.
first_indexed 2024-04-24T23:48:46Z
format Article
id doaj.art-740d15d5c120450d882581cacce9432c
institution Directory Open Access Journal
issn 2597-4750
2597-4785
language English
last_indexed 2024-04-24T23:48:46Z
publishDate 2024-01-01
publisher LPPM of Narotama University Surabaya
record_format Article
series IJEBD (International Journal of Entrepreneurship and Business Development)
spelling doaj.art-740d15d5c120450d882581cacce9432c2024-03-15T02:18:50ZengLPPM of Narotama University SurabayaIJEBD (International Journal of Entrepreneurship and Business Development)2597-47502597-47852024-01-017110.29138/ijebd.v7i1.2629Analysis of Innovation Product Development of The Boardgame "Kewania”Sigit Tejoputranto0Niniek Fajar Puspita1Interdisciplinary School of Management and Technology, Sepuluh Nopember Institute of Technology, Surabaya, IndonesiaMaster of Technology Management Study Program, Interdisciplinary School of Management and Technology, Sepuluh Nopember Institute of Technology, Surabaya, Indonesia Purpose: This research aims to explore the innovation and product development process of the Kewania board game, analyze its business model, and assess its product maturity. Method: The study employs the Design Thinking framework to identify the manufacturing process, conducts a Business Model Canvas (BMC) analysis for business model examination, and utilizes the KTH Innovation Readiness Level (IRL) method for evaluating product maturity. Result: The findings indicate that "Kewania" successfully integrates design thinking, creating board games that are not only entertaining but also possess educational value. The BMC analysis identifies crucial elements in the business model, while the KTH-IRL analysis provides a comprehensive overview of the company's innovation readiness. limitation: The limitations of this research include challenges in business management, specifically positioning "Kewania" in the valley of death. Practical implications: Conclusions and recommendations encompass strategies for enhanced education, pricing, and marketing; advanced development; community collaboration; periodic evaluation; optimized distribution; innovation management; cost efficiency; customer-centric focus; strengthened branding; improved IPRL; team training; and diversified funding sources. Originality: This study contributes to the field by examining the innovation and product development of a board game in the context of design thinking, BMC analysis, and KTH IRL evaluation. Paper type: research paper. https://jurnal.narotama.ac.id/index.php/link/article/view/1692%0Ahttps:/jurnal.narotama.ac.id/index.php/link/article/download/1692/1161/index.php/patria/index.php/pac/index.php/magistra/index.php/ijeeit/index.php/ijti/index.php/ijebd/article/view/2629Board gameDesign thinkingBusiness model canvasKTH Innovation Readiness Level
spellingShingle Sigit Tejoputranto
Niniek Fajar Puspita
Analysis of Innovation Product Development of The Boardgame "Kewania”
IJEBD (International Journal of Entrepreneurship and Business Development)
Board game
Design thinking
Business model canvas
KTH Innovation Readiness Level
title Analysis of Innovation Product Development of The Boardgame "Kewania”
title_full Analysis of Innovation Product Development of The Boardgame "Kewania”
title_fullStr Analysis of Innovation Product Development of The Boardgame "Kewania”
title_full_unstemmed Analysis of Innovation Product Development of The Boardgame "Kewania”
title_short Analysis of Innovation Product Development of The Boardgame "Kewania”
title_sort analysis of innovation product development of the boardgame kewania
topic Board game
Design thinking
Business model canvas
KTH Innovation Readiness Level
url https://jurnal.narotama.ac.id/index.php/link/article/view/1692%0Ahttps:/jurnal.narotama.ac.id/index.php/link/article/download/1692/1161/index.php/patria/index.php/pac/index.php/magistra/index.php/ijeeit/index.php/ijti/index.php/ijebd/article/view/2629
work_keys_str_mv AT sigittejoputranto analysisofinnovationproductdevelopmentoftheboardgamekewania
AT niniekfajarpuspita analysisofinnovationproductdevelopmentoftheboardgamekewania