An Investigation into Undergraduate Students’ Perception of Kahoot Mediated E-Assessment

This study is an endeavor to depict undergraduate students’ perception of a digital game-based learning (DGBL) platform called Kahoot! integrated into the undergraduate students’ learning. To this end, a sequential explanatory study was employed. Undergraduate students from a private university...

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Bibliographic Details
Main Author: Moh. Arif Mahbub
Format: Article
Language:English
Published: Institut Agama Islam Negeri (IAIN) Kediri 2022-05-01
Series:JEELS (Journal of English Education and Linguistics Studies)
Subjects:
Online Access:https://jurnalfaktarbiyah.iainkediri.ac.id/index.php/jeels/article/view/215
Description
Summary:This study is an endeavor to depict undergraduate students’ perception of a digital game-based learning (DGBL) platform called Kahoot! integrated into the undergraduate students’ learning. To this end, a sequential explanatory study was employed. Undergraduate students from a private university in Indonesia (N=21) agreed to participate in this study. A web-based five-point Likert scale questionnaire was developed to examine their perceptions of this platform. A focus-group interview was also conducted to detect their in-depth feelings. The results indicated that they positively appreciated the integration of this tool into classroom instructions. Implications, conclusion and limitations were then discussed.
ISSN:2407-2575
2503-2194