Gamification with leaderboard: Effect of educational tools based on competition and cooperation in learning and approach motivation of math lesson

Background and Objectives: Gamification means the use of elements and mechanics of a game in a non-game environment increasingly used in learning environments as a way to increase student motivation and learning outcomes. While several studies have been conducted to investigate the effectiveness of...

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Bibliographic Details
Main Authors: M. Mohammadi, Z. Khoshneshin, N. Mohammadhasani
Format: Article
Language:fas
Published: Shahid Rajaee Teacher Training University (SRTTU) 2022-03-01
Series:Fanāvarī-i āmūzish
Subjects:
Online Access:https://jte.sru.ac.ir/article_1593_3af6d4ac1ff01336805a2ac3d1202a01.pdf