Development of Interactive Digital Modules Based on Augmented Reality
Interactive digital modules have now become a new commodity in the world of learning that must be a major concern in order to facilitate an efficient and flexible learning process. The purpose of this development is to create augmented reality to be used as a learning resource by all academics. This...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
STAI Hubbulwathan Duri
2022-09-01
|
Series: | Al-Ishlah: Jurnal Pendidikan |
Subjects: | |
Online Access: | https://journal.staihubbulwathan.id/index.php/alishlah/article/view/1537 |
_version_ | 1797962356150501376 |
---|---|
author | Salim Salim Rahmad Prajono La Misu Hendra Nelva Saputra |
author_facet | Salim Salim Rahmad Prajono La Misu Hendra Nelva Saputra |
author_sort | Salim Salim |
collection | DOAJ |
description | Interactive digital modules have now become a new commodity in the world of learning that must be a major concern in order to facilitate an efficient and flexible learning process. The purpose of this development is to create augmented reality to be used as a learning resource by all academics. This study uses the Lee Owens development model which consists of 4 stages, namely assessment/analysis, design, development and implementation, and evaluation. This development activity involved a learning media expert, a material expert, and 8 small group pilots to assess the feasibility of the digital module being developed. Based on the presentation of the validator's assessment of the augmented reality, it can be concluded that augmented reality is very valid criteria which means it is very good for use in learning with a percentage of 90.25% of media experts, 88.75% from material experts, and 86.5% from small group trials. Researchers recommend using this material as a learning resource for Information Technology courses that can be accessed on the Halu Oleo University website. Researchers also suggest making augmented reality as part of the learning materials developed. |
first_indexed | 2024-04-11T01:12:01Z |
format | Article |
id | doaj.art-74a6fcc1572248d1968ab9cc5c59a69f |
institution | Directory Open Access Journal |
issn | 2087-9490 2597-940X |
language | English |
last_indexed | 2024-04-11T01:12:01Z |
publishDate | 2022-09-01 |
publisher | STAI Hubbulwathan Duri |
record_format | Article |
series | Al-Ishlah: Jurnal Pendidikan |
spelling | doaj.art-74a6fcc1572248d1968ab9cc5c59a69f2023-01-04T05:32:21ZengSTAI Hubbulwathan DuriAl-Ishlah: Jurnal Pendidikan2087-94902597-940X2022-09-011445069507810.35445/alishlah.v14i4.15371026Development of Interactive Digital Modules Based on Augmented RealitySalim Salim0Rahmad Prajono1La Misu2Hendra Nelva Saputra3Universitas Halu Oleo, Kendari, Sulawesi TenggaraUniversitas Halu Oleo, Kendari, Sulawesi TenggaraUniversitas Halu Oleo, Kendari, Sulawesi TenggaraUniversitas Muhammadiyah Kendari, Kendari, Sulawesi TenggaraInteractive digital modules have now become a new commodity in the world of learning that must be a major concern in order to facilitate an efficient and flexible learning process. The purpose of this development is to create augmented reality to be used as a learning resource by all academics. This study uses the Lee Owens development model which consists of 4 stages, namely assessment/analysis, design, development and implementation, and evaluation. This development activity involved a learning media expert, a material expert, and 8 small group pilots to assess the feasibility of the digital module being developed. Based on the presentation of the validator's assessment of the augmented reality, it can be concluded that augmented reality is very valid criteria which means it is very good for use in learning with a percentage of 90.25% of media experts, 88.75% from material experts, and 86.5% from small group trials. Researchers recommend using this material as a learning resource for Information Technology courses that can be accessed on the Halu Oleo University website. Researchers also suggest making augmented reality as part of the learning materials developed.https://journal.staihubbulwathan.id/index.php/alishlah/article/view/1537augmented reality, interactive digital modules, development |
spellingShingle | Salim Salim Rahmad Prajono La Misu Hendra Nelva Saputra Development of Interactive Digital Modules Based on Augmented Reality Al-Ishlah: Jurnal Pendidikan augmented reality, interactive digital modules, development |
title | Development of Interactive Digital Modules Based on Augmented Reality |
title_full | Development of Interactive Digital Modules Based on Augmented Reality |
title_fullStr | Development of Interactive Digital Modules Based on Augmented Reality |
title_full_unstemmed | Development of Interactive Digital Modules Based on Augmented Reality |
title_short | Development of Interactive Digital Modules Based on Augmented Reality |
title_sort | development of interactive digital modules based on augmented reality |
topic | augmented reality, interactive digital modules, development |
url | https://journal.staihubbulwathan.id/index.php/alishlah/article/view/1537 |
work_keys_str_mv | AT salimsalim developmentofinteractivedigitalmodulesbasedonaugmentedreality AT rahmadprajono developmentofinteractivedigitalmodulesbasedonaugmentedreality AT lamisu developmentofinteractivedigitalmodulesbasedonaugmentedreality AT hendranelvasaputra developmentofinteractivedigitalmodulesbasedonaugmentedreality |