Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis

The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences...

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Main Authors: Dimitrios Saredakis, Ancret Szpak, Brandon Birckhead, Hannah A. D. Keage, Albert Rizzo, Tobias Loetscher
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-03-01
Series:Frontiers in Human Neuroscience
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fnhum.2020.00096/full
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author Dimitrios Saredakis
Ancret Szpak
Brandon Birckhead
Hannah A. D. Keage
Albert Rizzo
Tobias Loetscher
author_facet Dimitrios Saredakis
Ancret Szpak
Brandon Birckhead
Hannah A. D. Keage
Albert Rizzo
Tobias Loetscher
author_sort Dimitrios Saredakis
collection DOAJ
description The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the impact of content. User factors associated with VR sickness were also examined. A systematic search was conducted according to PRISMA guidelines. Fifty-five articles met inclusion criteria, representing 3,016 participants (mean age range 19.5–80; 41% female). Findings show gaming content recorded the highest total SSQ mean 34.26 (95%CI 29.57–38.95). VR sickness profiles were also influenced by visual stimulation, locomotion and exposure times. Older samples (mean age ≥35 years) scored significantly lower total SSQ means than younger samples, however, these findings are based on a small evidence base as a limited number of studies included older users. No sex differences were found. Across all types of content, the pooled total SSQ mean was relatively high 28.00 (95%CI 24.66–31.35) compared with recommended SSQ cut-off scores. These findings are of relevance for informing future research and the application of VR in different contexts.
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spelling doaj.art-74aa02783d334d48816c10c69bfb04ae2022-12-21T18:51:29ZengFrontiers Media S.A.Frontiers in Human Neuroscience1662-51612020-03-011410.3389/fnhum.2020.00096512264Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-AnalysisDimitrios Saredakis0Ancret Szpak1Brandon Birckhead2Hannah A. D. Keage3Albert Rizzo4Tobias Loetscher5Cognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, Social Work and Social Policy, University of South Australia, Adelaide, SA, AustraliaCognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, Social Work and Social Policy, University of South Australia, Adelaide, SA, AustraliaDivision of Health Services Research, Department of Medicine, Cedars-Sinai Health System, Los Angeles, CA, United StatesCognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, Social Work and Social Policy, University of South Australia, Adelaide, SA, AustraliaInstitute for Creative Technologies, University of Southern California, Los Angeles, CA, United StatesCognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, Social Work and Social Policy, University of South Australia, Adelaide, SA, AustraliaThe use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the impact of content. User factors associated with VR sickness were also examined. A systematic search was conducted according to PRISMA guidelines. Fifty-five articles met inclusion criteria, representing 3,016 participants (mean age range 19.5–80; 41% female). Findings show gaming content recorded the highest total SSQ mean 34.26 (95%CI 29.57–38.95). VR sickness profiles were also influenced by visual stimulation, locomotion and exposure times. Older samples (mean age ≥35 years) scored significantly lower total SSQ means than younger samples, however, these findings are based on a small evidence base as a limited number of studies included older users. No sex differences were found. Across all types of content, the pooled total SSQ mean was relatively high 28.00 (95%CI 24.66–31.35) compared with recommended SSQ cut-off scores. These findings are of relevance for informing future research and the application of VR in different contexts.https://www.frontiersin.org/article/10.3389/fnhum.2020.00096/fullcybersicknesssimulator sicknesshead-mounted displayvirtual realityvirtual environment
spellingShingle Dimitrios Saredakis
Ancret Szpak
Brandon Birckhead
Hannah A. D. Keage
Albert Rizzo
Tobias Loetscher
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
Frontiers in Human Neuroscience
cybersickness
simulator sickness
head-mounted display
virtual reality
virtual environment
title Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
title_full Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
title_fullStr Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
title_full_unstemmed Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
title_short Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
title_sort factors associated with virtual reality sickness in head mounted displays a systematic review and meta analysis
topic cybersickness
simulator sickness
head-mounted display
virtual reality
virtual environment
url https://www.frontiersin.org/article/10.3389/fnhum.2020.00096/full
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