Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human Acceptability

Human-in-the-loop driving simulation aims to create the illusion of driving by stimulating the driver’s sensory systems in as realistic conditions as possible. However, driving simulators can only produce a subset of the sensory stimuli that would be available in a real driving situation, depending...

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Main Authors: Pauline Michel, Samir Bouaziz, Flavien Delgehier, Stéphane Espié
Format: Article
Language:English
Published: MDPI AG 2022-08-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/11/17/2690
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author Pauline Michel
Samir Bouaziz
Flavien Delgehier
Stéphane Espié
author_facet Pauline Michel
Samir Bouaziz
Flavien Delgehier
Stéphane Espié
author_sort Pauline Michel
collection DOAJ
description Human-in-the-loop driving simulation aims to create the illusion of driving by stimulating the driver’s sensory systems in as realistic conditions as possible. However, driving simulators can only produce a subset of the sensory stimuli that would be available in a real driving situation, depending on the degree of refinement of their design. This subset must be carefully chosen because it is crucial for human acceptability. Our focus is the design of a physical dynamic (i.e., motion-based) motorcycle-riding simulator. For its instrumentation, we focused on the rider acceptability of all sub-systems and the simulator as a whole. The significance of our work lies in this particular approach; the acceptability of the riding illusion for the rider is critical for the validity of any results acquired using a simulator. In this article, we detail the design of the hardware/software architecture of our simulator under this constraint; sensors, actuators, and dataflows allow us to (1) capture the rider’s actions in real-time; (2) render the motorcycle’s behavior to the rider; and (3) measure and study rider/simulated motorcycle interactions. We believe our methodology could be adopted by future designers of motorcycle-riding simulators and other human-in-the-loop simulators to improve their rendering (including motion) quality and acceptability.
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spelling doaj.art-751a98efa146488d9d77801b5a9b78d32023-11-23T12:57:37ZengMDPI AGElectronics2079-92922022-08-011117269010.3390/electronics11172690Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human AcceptabilityPauline Michel0Samir Bouaziz1Flavien Delgehier2Stéphane Espié3Université Paris-Saclay, ENS Paris-Saclay, CNRS, SATIE, 91190 Gif-sur-Yvette, FranceUniversité Paris-Saclay, ENS Paris-Saclay, CNRS, SATIE, 91190 Gif-sur-Yvette, FranceUniversité Paris-Saclay, ENS Paris-Saclay, CNRS, SATIE, 91190 Gif-sur-Yvette, FranceTS2-SATIE-MOSS, Université Gustave Eiffel, IFSTTAR, 91190 Gif-sur-Yvette, FranceHuman-in-the-loop driving simulation aims to create the illusion of driving by stimulating the driver’s sensory systems in as realistic conditions as possible. However, driving simulators can only produce a subset of the sensory stimuli that would be available in a real driving situation, depending on the degree of refinement of their design. This subset must be carefully chosen because it is crucial for human acceptability. Our focus is the design of a physical dynamic (i.e., motion-based) motorcycle-riding simulator. For its instrumentation, we focused on the rider acceptability of all sub-systems and the simulator as a whole. The significance of our work lies in this particular approach; the acceptability of the riding illusion for the rider is critical for the validity of any results acquired using a simulator. In this article, we detail the design of the hardware/software architecture of our simulator under this constraint; sensors, actuators, and dataflows allow us to (1) capture the rider’s actions in real-time; (2) render the motorcycle’s behavior to the rider; and (3) measure and study rider/simulated motorcycle interactions. We believe our methodology could be adopted by future designers of motorcycle-riding simulators and other human-in-the-loop simulators to improve their rendering (including motion) quality and acceptability.https://www.mdpi.com/2079-9292/11/17/2690physical simulatordriving simulationhuman-in-the-loop simulationsensors/actuators instrumentationhardware/software codesigndynamic motorcycle simulator
spellingShingle Pauline Michel
Samir Bouaziz
Flavien Delgehier
Stéphane Espié
Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human Acceptability
Electronics
physical simulator
driving simulation
human-in-the-loop simulation
sensors/actuators instrumentation
hardware/software codesign
dynamic motorcycle simulator
title Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human Acceptability
title_full Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human Acceptability
title_fullStr Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human Acceptability
title_full_unstemmed Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human Acceptability
title_short Rider in the Loop Dynamic Motorcycle Simulator: An Instrumentation Strategy Focused on Human Acceptability
title_sort rider in the loop dynamic motorcycle simulator an instrumentation strategy focused on human acceptability
topic physical simulator
driving simulation
human-in-the-loop simulation
sensors/actuators instrumentation
hardware/software codesign
dynamic motorcycle simulator
url https://www.mdpi.com/2079-9292/11/17/2690
work_keys_str_mv AT paulinemichel riderintheloopdynamicmotorcyclesimulatoraninstrumentationstrategyfocusedonhumanacceptability
AT samirbouaziz riderintheloopdynamicmotorcyclesimulatoraninstrumentationstrategyfocusedonhumanacceptability
AT flaviendelgehier riderintheloopdynamicmotorcyclesimulatoraninstrumentationstrategyfocusedonhumanacceptability
AT stephaneespie riderintheloopdynamicmotorcyclesimulatoraninstrumentationstrategyfocusedonhumanacceptability