“Brutal Kill!” Violent video games as a predictor of aggression

Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositiona...

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Main Authors: Bruno Gonçalves de Medeiros, Carlos Eduardo Pimentel, Maurício Miranda Sarmet, Tailson Evangelista Mariano
Format: Article
Language:English
Published: Universidade de São Francisco 2020-08-01
Series:Psico-USF
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261&tlng=en
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author Bruno Gonçalves de Medeiros
Carlos Eduardo Pimentel
Maurício Miranda Sarmet
Tailson Evangelista Mariano
author_facet Bruno Gonçalves de Medeiros
Carlos Eduardo Pimentel
Maurício Miranda Sarmet
Tailson Evangelista Mariano
author_sort Bruno Gonçalves de Medeiros
collection DOAJ
description Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior.
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spelling doaj.art-75996e74dfb8475c8c73bc0fd365568b2022-12-21T19:33:07ZengUniversidade de São FranciscoPsico-USF2175-35632020-08-0125226127110.1590/1413-82712020250205“Brutal Kill!” Violent video games as a predictor of aggressionBruno Gonçalves de Medeiroshttps://orcid.org/0000-0003-0555-2122Carlos Eduardo Pimentelhttps://orcid.org/0000-0003-3894-5790Maurício Miranda Sarmethttps://orcid.org/0000-0001-7342-2712Tailson Evangelista Marianohttps://orcid.org/0000-0001-6716-0250Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261&tlng=enviolencevideo gamesrisk factorsaggression
spellingShingle Bruno Gonçalves de Medeiros
Carlos Eduardo Pimentel
Maurício Miranda Sarmet
Tailson Evangelista Mariano
“Brutal Kill!” Violent video games as a predictor of aggression
Psico-USF
violence
video games
risk factors
aggression
title “Brutal Kill!” Violent video games as a predictor of aggression
title_full “Brutal Kill!” Violent video games as a predictor of aggression
title_fullStr “Brutal Kill!” Violent video games as a predictor of aggression
title_full_unstemmed “Brutal Kill!” Violent video games as a predictor of aggression
title_short “Brutal Kill!” Violent video games as a predictor of aggression
title_sort brutal kill violent video games as a predictor of aggression
topic violence
video games
risk factors
aggression
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1413-82712020000200261&tlng=en
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