E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics Classroom
One of the hardest courses for students to grasp is mathematics, yet it’s a crucial ability to have. In order to figure out why students behave in a certain way when studying mathematics, researchers must look for the factors that influence their behaviors. This study helped by presenting the Grade...
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Format: | Article |
Language: | English |
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Institute of Industry and Academic Research Incorporated
2023-06-01
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Series: | International Journal of Educational Management and Development Studies |
Subjects: | |
Online Access: | https://iiari.org/journal_article/e-learning-games-enjoyment-to-pupils-learning-behaviors-in-mathematics-classroom/ |
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author | Leila Mae D. Abion Ma. Loida E. Alcantara Delon A. Ching |
author_facet | Leila Mae D. Abion Ma. Loida E. Alcantara Delon A. Ching |
author_sort | Leila Mae D. Abion |
collection | DOAJ |
description | One of the hardest courses for students to grasp is mathematics, yet it’s a crucial ability to have. In order to figure out why students behave in a certain way when studying mathematics, researchers must look for the factors that influence their behaviors. This study helped by presenting the Grade 6 students’ learning behaviors in mathematics and their enjoyment of e-learning games. With thirty (30) grade six students as respondents to the adapted-modified survey questionnaire, the study’s objectives for the academic year 2021–2022 were successfully met through the descriptive-correlational research design and purposive sampling technique. The findings demonstrate a positive significant relationship between interest, confidence, motivation, and usefulness that is consistent with students’ learning behavior in mathematics and the enjoyment of e-learning games in terms of concentration, goal clarity, feedback, challenge, autonomy, immersion, social interaction, and knowledge improvement. Findings showed that e-learning games were helpful at increasing students’ interest in the subject. This means that using e-learning games as a good teaching tool can help to enhance and enhance students’ learning behavior. Taking into account the limitations on a specific subject, the study suggests further scrutiny on the enjoyment of e-Learning games as applied in other disciplines. |
first_indexed | 2024-03-12T22:53:05Z |
format | Article |
id | doaj.art-75e981b7110a4a66a704f859f3a37226 |
institution | Directory Open Access Journal |
issn | 2719-0633 2719-0641 |
language | English |
last_indexed | 2024-03-12T22:53:05Z |
publishDate | 2023-06-01 |
publisher | Institute of Industry and Academic Research Incorporated |
record_format | Article |
series | International Journal of Educational Management and Development Studies |
spelling | doaj.art-75e981b7110a4a66a704f859f3a372262023-07-20T06:09:50ZengInstitute of Industry and Academic Research IncorporatedInternational Journal of Educational Management and Development Studies2719-06332719-06412023-06-014217018610.53378/352993E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics ClassroomLeila Mae D. Abion0Ma. Loida E. Alcantara1Delon A. Ching2Laguna State Polytechnic UniversityLaguna State Polytechnic UniversityLaguna State Polytechnic UniversityOne of the hardest courses for students to grasp is mathematics, yet it’s a crucial ability to have. In order to figure out why students behave in a certain way when studying mathematics, researchers must look for the factors that influence their behaviors. This study helped by presenting the Grade 6 students’ learning behaviors in mathematics and their enjoyment of e-learning games. With thirty (30) grade six students as respondents to the adapted-modified survey questionnaire, the study’s objectives for the academic year 2021–2022 were successfully met through the descriptive-correlational research design and purposive sampling technique. The findings demonstrate a positive significant relationship between interest, confidence, motivation, and usefulness that is consistent with students’ learning behavior in mathematics and the enjoyment of e-learning games in terms of concentration, goal clarity, feedback, challenge, autonomy, immersion, social interaction, and knowledge improvement. Findings showed that e-learning games were helpful at increasing students’ interest in the subject. This means that using e-learning games as a good teaching tool can help to enhance and enhance students’ learning behavior. Taking into account the limitations on a specific subject, the study suggests further scrutiny on the enjoyment of e-Learning games as applied in other disciplines.https://iiari.org/journal_article/e-learning-games-enjoyment-to-pupils-learning-behaviors-in-mathematics-classroom/enjoyment of e-learning gamesgrade 6learning behavior mathematicsmathematics |
spellingShingle | Leila Mae D. Abion Ma. Loida E. Alcantara Delon A. Ching E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics Classroom International Journal of Educational Management and Development Studies enjoyment of e-learning games grade 6 learning behavior mathematics mathematics |
title | E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics Classroom |
title_full | E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics Classroom |
title_fullStr | E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics Classroom |
title_full_unstemmed | E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics Classroom |
title_short | E-Learning Games Enjoyment to Pupils’ Learning Behaviors in Mathematics Classroom |
title_sort | e learning games enjoyment to pupils learning behaviors in mathematics classroom |
topic | enjoyment of e-learning games grade 6 learning behavior mathematics mathematics |
url | https://iiari.org/journal_article/e-learning-games-enjoyment-to-pupils-learning-behaviors-in-mathematics-classroom/ |
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