Corona in the Schoolyard: Children's Game Corona as a Form of Folklore Communication

The children's game Corona appeared spontaneously at the beginning of 2020 within a small folklore community of lower grade pupils at the “St. Sava” Elementary School in the Belgrade’s municipality of Vračar. Sudden changes in the daily routines of the community members created a need for cont...

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Main Authors: Đorđina Trubarac Matić, Aleksandar Krel
Format: Article
Language:English
Published: University of Belgrade 2022-10-01
Series:Etnoantropološki Problemi
Subjects:
Online Access:https://www.eap-iea.org/index.php/eap/article/view/1089
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author Đorđina Trubarac Matić
Aleksandar Krel
author_facet Đorđina Trubarac Matić
Aleksandar Krel
author_sort Đorđina Trubarac Matić
collection DOAJ
description The children's game Corona appeared spontaneously at the beginning of 2020 within a small folklore community of lower grade pupils at the “St. Sava” Elementary School in the Belgrade’s municipality of Vračar. Sudden changes in the daily routines of the community members created a need for controlled articulation of accumulated tension generated during the COVID-19 pandemic. As a sociocultural construct the chasing game of Corona underwent various modifications during the two academic years covered by our research (2020 and 2021), due to the changes that took place in the micro and macro sociocultural environment. Generally, the chasing games are common to children and they have an important developmental function, since they encourage the improvement of adaptive abilities and the agility in successful locomotor responses to stimuli from the external environment. Although the semiotic code of this type of games is based on the hunter ‒ prey relation, the game Corona belongs to a specific subtype of chasing games that is related to the idea of progressive spread of infectious disease, just as the traditional game of šugice/šuge (Serbian for Tag; literally, ’scabies’). The examples of this type of games have been observed in various parts of the world, where they refer to various infectious diseases: the plague, Spanish fever, leprosy, polio. All these games have their roots in the traumatic collective experiences of dealing with epidemics. The basic semiotic code (hunter‒prey relation) has undergone a secondary semiotization in this type of games, shifting to the binary opposition sick: healthy. However, they both stem from the same binary oppositions such as life: death; human : demonic; we: others. As the children's game Corona entails communication based on a set of symbolic actions, it operates as a "capacitor" of cultural and semiotic memory. It brings contents from deeper diachronic layers, actualizing cultural experience accumulated in the recent and distant past.
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spelling doaj.art-75f196762ee841fb9cf6d7f946a20b402023-04-19T17:07:18ZengUniversity of BelgradeEtnoantropološki Problemi0353-15892334-88012022-10-0117210.21301/eap.v17i2.10Corona in the Schoolyard: Children's Game Corona as a Form of Folklore CommunicationĐorđina Trubarac Matić0Aleksandar Krel1Institute of Ethnography SASA, BelgradeInstitute of Ethnography SASA, Belgrade The children's game Corona appeared spontaneously at the beginning of 2020 within a small folklore community of lower grade pupils at the “St. Sava” Elementary School in the Belgrade’s municipality of Vračar. Sudden changes in the daily routines of the community members created a need for controlled articulation of accumulated tension generated during the COVID-19 pandemic. As a sociocultural construct the chasing game of Corona underwent various modifications during the two academic years covered by our research (2020 and 2021), due to the changes that took place in the micro and macro sociocultural environment. Generally, the chasing games are common to children and they have an important developmental function, since they encourage the improvement of adaptive abilities and the agility in successful locomotor responses to stimuli from the external environment. Although the semiotic code of this type of games is based on the hunter ‒ prey relation, the game Corona belongs to a specific subtype of chasing games that is related to the idea of progressive spread of infectious disease, just as the traditional game of šugice/šuge (Serbian for Tag; literally, ’scabies’). The examples of this type of games have been observed in various parts of the world, where they refer to various infectious diseases: the plague, Spanish fever, leprosy, polio. All these games have their roots in the traumatic collective experiences of dealing with epidemics. The basic semiotic code (hunter‒prey relation) has undergone a secondary semiotization in this type of games, shifting to the binary opposition sick: healthy. However, they both stem from the same binary oppositions such as life: death; human : demonic; we: others. As the children's game Corona entails communication based on a set of symbolic actions, it operates as a "capacitor" of cultural and semiotic memory. It brings contents from deeper diachronic layers, actualizing cultural experience accumulated in the recent and distant past. https://www.eap-iea.org/index.php/eap/article/view/1089children’s game CoronachildloreTagCovid-19chasing gamesthe semiotics of folkloric forms
spellingShingle Đorđina Trubarac Matić
Aleksandar Krel
Corona in the Schoolyard: Children's Game Corona as a Form of Folklore Communication
Etnoantropološki Problemi
children’s game Corona
childlore
Tag
Covid-19
chasing games
the semiotics of folkloric forms
title Corona in the Schoolyard: Children's Game Corona as a Form of Folklore Communication
title_full Corona in the Schoolyard: Children's Game Corona as a Form of Folklore Communication
title_fullStr Corona in the Schoolyard: Children's Game Corona as a Form of Folklore Communication
title_full_unstemmed Corona in the Schoolyard: Children's Game Corona as a Form of Folklore Communication
title_short Corona in the Schoolyard: Children's Game Corona as a Form of Folklore Communication
title_sort corona in the schoolyard children s game corona as a form of folklore communication
topic children’s game Corona
childlore
Tag
Covid-19
chasing games
the semiotics of folkloric forms
url https://www.eap-iea.org/index.php/eap/article/view/1089
work_keys_str_mv AT đorđinatrubaracmatic coronaintheschoolyardchildrensgamecoronaasaformoffolklorecommunication
AT aleksandarkrel coronaintheschoolyardchildrensgamecoronaasaformoffolklorecommunication