Exploring gamification approach in hazard identification training for Malaysian construction industry

In recent years gaming products have increasingly been used to enhance learning and training development in academic and commercial sectors. Games have become more pervasive; they have been adopted for use in many industries and sectors such as defence, medicine, architecture, education, and city p...

Full description

Bibliographic Details
Main Authors: Norhazren Izatie Mohd, Kherun Nita Ali, Shamsulhadi Bandi, Fuziah Ismail
Format: Article
Language:English
Published: Universiti Teknologi Malaysia 2019-01-01
Series:International Journal of Built Environment and Sustainability
Subjects:
Online Access:https://ijbes.utm.my/index.php/ijbes/article/view/333
_version_ 1828843681990311936
author Norhazren Izatie Mohd
Kherun Nita Ali
Shamsulhadi Bandi
Fuziah Ismail
author_facet Norhazren Izatie Mohd
Kherun Nita Ali
Shamsulhadi Bandi
Fuziah Ismail
author_sort Norhazren Izatie Mohd
collection DOAJ
description In recent years gaming products have increasingly been used to enhance learning and training development in academic and commercial sectors. Games have become more pervasive; they have been adopted for use in many industries and sectors such as defence, medicine, architecture, education, and city planning and government as tools for workers development. In Malaysia, it has been reported that the construction industry holds the third highest record of occurrences of accidents at work. Therefore, safety training is inevitable to reduce the alarming rate of accidents on construction sites. However, currently, available safety training approaches are still lacking in terms of delivering hands-on training and are more theoretical- instead of being more practical-based. This is due to the nature of the construction environment itself in which safety training involving certain hazards that cannot be implemented hands-on as it may bring harm to trainers, trainees and the environment. Gaming is an approach that applies technology to provide an almost real experience with interactive field training, and also supporting the theory of learning by doing with real case scenario. The purpose of this paper is to seek and explore the differences in existing gamification genres such as simulation game, role-playing, action game, strategy game and etc. Data were collected through available literature. The findings of the study show that serious game is a suitable genre to be adopted as an approach in hazard identification training for the construction industry in Malaysia.
first_indexed 2024-12-12T20:50:04Z
format Article
id doaj.art-763356f9cb2240de9c0430b8772f5c40
institution Directory Open Access Journal
issn 2289-8948
2289-8948
language English
last_indexed 2024-12-12T20:50:04Z
publishDate 2019-01-01
publisher Universiti Teknologi Malaysia
record_format Article
series International Journal of Built Environment and Sustainability
spelling doaj.art-763356f9cb2240de9c0430b8772f5c402022-12-22T00:12:26ZengUniversiti Teknologi MalaysiaInternational Journal of Built Environment and Sustainability2289-89482289-89482019-01-01611710.11113/ijbes.v6.n1.333Exploring gamification approach in hazard identification training for Malaysian construction industryNorhazren Izatie Mohd0 Kherun Nita Ali1Shamsulhadi Bandi2Fuziah Ismail3Department of Quantity Surveying, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia Department of Quantity Surveying, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia Department of Quantity Surveying, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia Department of Quantity Surveying, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia In recent years gaming products have increasingly been used to enhance learning and training development in academic and commercial sectors. Games have become more pervasive; they have been adopted for use in many industries and sectors such as defence, medicine, architecture, education, and city planning and government as tools for workers development. In Malaysia, it has been reported that the construction industry holds the third highest record of occurrences of accidents at work. Therefore, safety training is inevitable to reduce the alarming rate of accidents on construction sites. However, currently, available safety training approaches are still lacking in terms of delivering hands-on training and are more theoretical- instead of being more practical-based. This is due to the nature of the construction environment itself in which safety training involving certain hazards that cannot be implemented hands-on as it may bring harm to trainers, trainees and the environment. Gaming is an approach that applies technology to provide an almost real experience with interactive field training, and also supporting the theory of learning by doing with real case scenario. The purpose of this paper is to seek and explore the differences in existing gamification genres such as simulation game, role-playing, action game, strategy game and etc. Data were collected through available literature. The findings of the study show that serious game is a suitable genre to be adopted as an approach in hazard identification training for the construction industry in Malaysia.https://ijbes.utm.my/index.php/ijbes/article/view/333hazard identification traininggamification approachgenres of games
spellingShingle Norhazren Izatie Mohd
Kherun Nita Ali
Shamsulhadi Bandi
Fuziah Ismail
Exploring gamification approach in hazard identification training for Malaysian construction industry
International Journal of Built Environment and Sustainability
hazard identification training
gamification approach
genres of games
title Exploring gamification approach in hazard identification training for Malaysian construction industry
title_full Exploring gamification approach in hazard identification training for Malaysian construction industry
title_fullStr Exploring gamification approach in hazard identification training for Malaysian construction industry
title_full_unstemmed Exploring gamification approach in hazard identification training for Malaysian construction industry
title_short Exploring gamification approach in hazard identification training for Malaysian construction industry
title_sort exploring gamification approach in hazard identification training for malaysian construction industry
topic hazard identification training
gamification approach
genres of games
url https://ijbes.utm.my/index.php/ijbes/article/view/333
work_keys_str_mv AT norhazrenizatiemohd exploringgamificationapproachinhazardidentificationtrainingformalaysianconstructionindustry
AT kherunnitaali exploringgamificationapproachinhazardidentificationtrainingformalaysianconstructionindustry
AT shamsulhadibandi exploringgamificationapproachinhazardidentificationtrainingformalaysianconstructionindustry
AT fuziahismail exploringgamificationapproachinhazardidentificationtrainingformalaysianconstructionindustry