IORand: A Procedural Videogame Level Generator Based on a Hybrid PCG Algorithm
In this work we present the intelligent orchestrator of random generators (IORand), a hybrid procedural content generation (PCG) algorithm, driven by game experience, based on reinforcement learning and semi-random content generation methods. Our study includes a presentation of current PCG techniqu...
Hauptverfasser: | Marco A. Moreno-Armendáriz, Hiram Calvo, José A. Torres-León, Carlos A. Duchanoy |
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Format: | Artikel |
Sprache: | English |
Veröffentlicht: |
MDPI AG
2022-04-01
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Schriftenreihe: | Applied Sciences |
Schlagworte: | |
Online Zugang: | https://www.mdpi.com/2076-3417/12/8/3792 |
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