IORand: A Procedural Videogame Level Generator Based on a Hybrid PCG Algorithm
In this work we present the intelligent orchestrator of random generators (IORand), a hybrid procedural content generation (PCG) algorithm, driven by game experience, based on reinforcement learning and semi-random content generation methods. Our study includes a presentation of current PCG techniqu...
Asıl Yazarlar: | Marco A. Moreno-Armendáriz, Hiram Calvo, José A. Torres-León, Carlos A. Duchanoy |
---|---|
Materyal Türü: | Makale |
Dil: | English |
Baskı/Yayın Bilgisi: |
MDPI AG
2022-04-01
|
Seri Bilgileri: | Applied Sciences |
Konular: | |
Online Erişim: | https://www.mdpi.com/2076-3417/12/8/3792 |
Benzer Materyaller
-
Creating a Newer and Improved Procedural Content Generation (PCG) Algorithm with Minimal Human Intervention for Computer Gaming Development
Yazar:: Lazaros Lazaridis, ve diğerleri
Baskı/Yayın Bilgisi: (2024-11-01) -
Procedural Dungeon Generation: A Survey
Yazar:: Breno M. F. Viana, ve diğerleri
Baskı/Yayın Bilgisi: (2021-08-01) -
Procedural Content Generation Using Reinforcement Learning for Disaster Evacuation Training in a Virtual 3D Environment
Yazar:: Jigyasa Agarwal, ve diğerleri
Baskı/Yayın Bilgisi: (2023-01-01) -
Personalized Advertising Design Based on Automatic Analysis of an Individual’s Appearance
Yazar:: Marco A. Moreno-Armendáriz, ve diğerleri
Baskı/Yayın Bilgisi: (2023-08-01) -
A Survey on the Procedural Generation of Virtual Worlds
Yazar:: Jonas Freiknecht, ve diğerleri
Baskı/Yayın Bilgisi: (2017-10-01)