The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance

Educational games have had a significant impact on the organization of the sense of many social practices: they motivate and maintain attention in various contexts, the information they convey is made accessible to a large number of users, the forms of literacy they allow are multiple. The educatio...

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Main Author: Antonio Ascione
Format: Article
Language:English
Published: Firenze University Press 2022-12-01
Series:Formare
Subjects:
Online Access:https://oaj.fupress.net/index.php/formare/article/view/13630
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author Antonio Ascione
author_facet Antonio Ascione
author_sort Antonio Ascione
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description Educational games have had a significant impact on the organization of the sense of many social practices: they motivate and maintain attention in various contexts, the information they convey is made accessible to a large number of users, the forms of literacy they allow are multiple. The educational challenge of the digital era of educational games is that of engaging and promote effective learning, even in early and early childhood contexts. This contribution, based on the findings of an experimental educational protocol of motor education in kindergarten and through the observation of digital parenting practices, explore the relationships between the use of Just Dance Game and the improvement of children’s coordinating skills. The improvement of balance competence is demonstrated.   Il corpo tra movimento e realtà virtuale: il gioco Just Dance e il miglioramento delle abilità coordinative dell’equilibrio. I giochi educativi hanno avuto notevole impatto nell’organizzazione del senso di numerose pratiche sociali: essi motivano e mantengono l’attenzione in vari contesti, le informazioni da essi veicolate sono rese accessibili a un numero ampio di fruitori, le forme di alfabetizzazione che essi consentono sono plurime. La sfida educativa dell’era digitale dei giochi educativi è quella di un apprendimento coinvolgente ed efficace, anche in contesti di prima e seconda infanzia. Il presente contributo, a partire dalle risultanze di un protocollo educativo sperimentale di educazione motoria nella scuola dell’infanzia e attraverso l’osservazione delle pratiche di digital parenting, esplora le relazioni tra l’uso del gioco Just Dance e il miglioramento delle capacità coordinative dei bambini. Viene dimostrato il miglioramento della competenza dell’equilibrio.
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spelling doaj.art-76e18577148845f893f7858cd0d4566c2023-01-04T13:37:35ZengFirenze University PressFormare1825-73212022-12-0122310.36253/form-13630The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balanceAntonio Ascione0University of Bari Educational games have had a significant impact on the organization of the sense of many social practices: they motivate and maintain attention in various contexts, the information they convey is made accessible to a large number of users, the forms of literacy they allow are multiple. The educational challenge of the digital era of educational games is that of engaging and promote effective learning, even in early and early childhood contexts. This contribution, based on the findings of an experimental educational protocol of motor education in kindergarten and through the observation of digital parenting practices, explore the relationships between the use of Just Dance Game and the improvement of children’s coordinating skills. The improvement of balance competence is demonstrated.   Il corpo tra movimento e realtà virtuale: il gioco Just Dance e il miglioramento delle abilità coordinative dell’equilibrio. I giochi educativi hanno avuto notevole impatto nell’organizzazione del senso di numerose pratiche sociali: essi motivano e mantengono l’attenzione in vari contesti, le informazioni da essi veicolate sono rese accessibili a un numero ampio di fruitori, le forme di alfabetizzazione che essi consentono sono plurime. La sfida educativa dell’era digitale dei giochi educativi è quella di un apprendimento coinvolgente ed efficace, anche in contesti di prima e seconda infanzia. Il presente contributo, a partire dalle risultanze di un protocollo educativo sperimentale di educazione motoria nella scuola dell’infanzia e attraverso l’osservazione delle pratiche di digital parenting, esplora le relazioni tra l’uso del gioco Just Dance e il miglioramento delle capacità coordinative dei bambini. Viene dimostrato il miglioramento della competenza dell’equilibrio. https://oaj.fupress.net/index.php/formare/article/view/13630digital nativeslearningsimulationserious gamesphysical educationnativi digitali
spellingShingle Antonio Ascione
The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance
Formare
digital natives
learning
simulation
serious games
physical education
nativi digitali
title The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance
title_full The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance
title_fullStr The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance
title_full_unstemmed The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance
title_short The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance
title_sort body between movement and virtual reality the just dance game and the improvement of the ability to coordinate balance
topic digital natives
learning
simulation
serious games
physical education
nativi digitali
url https://oaj.fupress.net/index.php/formare/article/view/13630
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