Video Game Self-efficacy and its Effect on Training Performance

This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were consider...

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Bibliographic Details
Main Authors: Skilan A. Ortiz, Clint A. Bowers, Janis A. Cannon-Bowers
Format: Article
Language:English
Published: Serious Games Society 2015-09-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/89
Description
Summary:This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were considered as moderators of the relationship between type of training and task performance as well as type of training and declarative knowledge. Results of the study offered support for the potential of serious games to be more effective than traditional methods of training when it comes to task performance.
ISSN:2384-8766