Editorial: is Game-Based Math Learning Finally Coming of Age?
Acquisition of mathematical skills is crucial for today’s society. Individuals who experience difficulties in learning basic mathematics can be at a great disadvantage in their professional lives. Nevertheless, fewer research efforts have been directed toward mathematical development and mathematic...
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Format: | Article |
Language: | English |
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Serious Games Society
2015-12-01
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Series: | International Journal of Serious Games |
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Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/109 |
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author | Kristian Juha Mikael Kiili Keith Devlin Jari Multisilta |
author_facet | Kristian Juha Mikael Kiili Keith Devlin Jari Multisilta |
author_sort | Kristian Juha Mikael Kiili |
collection | DOAJ |
description | Acquisition of mathematical skills is crucial for today’s society. Individuals who experience difficulties in learning basic mathematics can be at a great disadvantage in their professional lives. Nevertheless, fewer research efforts have been directed toward mathematical development and mathematical difficulties than toward some other areas of development, such as language and literacy. In fact, it has been argued that at an individual level, insufficient mathematical competencies may be even more harmful to career prospects than reading or spelling deficiencies. From a societal perspective, mathematical deficiencies can lead to significant costs. Thus, it is important to develop more engaging and effective methods that can be used to enhance children’s conceptual understanding of mathematics, develop mathematical thinking processes, and improve arithmetical skills.
Digital games provide interesting possibilities to support and study mathematical development. Yes, whereas it is easy to find online mathematics training solutions, games, and apps, only a small fraction of existing mathematics learning games are founded on theoretically sound principles, integrate mathematics directly into the gameplay, rely on good pedagogical practices, and really utilize the possibilities that game technologies provide for learning. |
first_indexed | 2024-04-12T16:00:33Z |
format | Article |
id | doaj.art-76f9eb7a29e24972a98624dab7053c29 |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-04-12T16:00:33Z |
publishDate | 2015-12-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-76f9eb7a29e24972a98624dab7053c292022-12-22T03:26:13ZengSerious Games SocietyInternational Journal of Serious Games2384-87662015-12-012410.17083/ijsg.v2i4.10949Editorial: is Game-Based Math Learning Finally Coming of Age?Kristian Juha Mikael Kiili0Keith Devlin1Jari Multisilta2Tampere University of TechnologyStanford UniversityTampere University of TechnologyAcquisition of mathematical skills is crucial for today’s society. Individuals who experience difficulties in learning basic mathematics can be at a great disadvantage in their professional lives. Nevertheless, fewer research efforts have been directed toward mathematical development and mathematical difficulties than toward some other areas of development, such as language and literacy. In fact, it has been argued that at an individual level, insufficient mathematical competencies may be even more harmful to career prospects than reading or spelling deficiencies. From a societal perspective, mathematical deficiencies can lead to significant costs. Thus, it is important to develop more engaging and effective methods that can be used to enhance children’s conceptual understanding of mathematics, develop mathematical thinking processes, and improve arithmetical skills. Digital games provide interesting possibilities to support and study mathematical development. Yes, whereas it is easy to find online mathematics training solutions, games, and apps, only a small fraction of existing mathematics learning games are founded on theoretically sound principles, integrate mathematics directly into the gameplay, rely on good pedagogical practices, and really utilize the possibilities that game technologies provide for learning.http://journal.seriousgamessociety.org/index.php/IJSG/article/view/109serious gamesmath learning |
spellingShingle | Kristian Juha Mikael Kiili Keith Devlin Jari Multisilta Editorial: is Game-Based Math Learning Finally Coming of Age? International Journal of Serious Games serious games math learning |
title | Editorial: is Game-Based Math Learning Finally Coming of Age? |
title_full | Editorial: is Game-Based Math Learning Finally Coming of Age? |
title_fullStr | Editorial: is Game-Based Math Learning Finally Coming of Age? |
title_full_unstemmed | Editorial: is Game-Based Math Learning Finally Coming of Age? |
title_short | Editorial: is Game-Based Math Learning Finally Coming of Age? |
title_sort | editorial is game based math learning finally coming of age |
topic | serious games math learning |
url | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/109 |
work_keys_str_mv | AT kristianjuhamikaelkiili editorialisgamebasedmathlearningfinallycomingofage AT keithdevlin editorialisgamebasedmathlearningfinallycomingofage AT jarimultisilta editorialisgamebasedmathlearningfinallycomingofage |