Editorial: is Game-Based Math Learning Finally Coming of Age?
Acquisition of mathematical skills is crucial for today’s society. Individuals who experience difficulties in learning basic mathematics can be at a great disadvantage in their professional lives. Nevertheless, fewer research efforts have been directed toward mathematical development and mathematic...
Main Authors: | Kristian Juha Mikael Kiili, Keith Devlin, Jari Multisilta |
---|---|
Format: | Article |
Language: | English |
Published: |
Serious Games Society
2015-12-01
|
Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/109 |
Similar Items
-
Flow experience in game based learning – a systematic literature review
by: Arttu Perttula, et al.
Published: (2017-03-01) -
A user experience case study: two embodied cognition user interface solutions for a math learning game
by: Antero Lindstedt, et al.
Published: (2016-11-01) -
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students
by: Diego Castillo, et al.
Published: (2022-04-01) -
Evaluating the usefulness of Eye Tracking in Game-based Learning
by: Kristian Kiili, et al.
Published: (2014-06-01) -
Current and Future Trends in Game-Based Learning
by: Carlos Vaz de Carvalho
Published: (2014-05-01)