Elements of Infrastructure Demand in Multiplayer Video Games

With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors. By identifying and exploring elements of infrastructure in multiplayer games, this paper augme...

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Main Authors: Alexander Mirowski, Brian P. Harper
Format: Article
Language:English
Published: Cogitatio 2019-12-01
Series:Media and Communication
Subjects:
Online Access:https://www.cogitatiopress.com/mediaandcommunication/article/view/2337
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author Alexander Mirowski
Brian P. Harper
author_facet Alexander Mirowski
Brian P. Harper
author_sort Alexander Mirowski
collection DOAJ
description With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors. By identifying and exploring elements of infrastructure in multiplayer games, this paper augments Bowman’s (2018) conceptualization of demands in video games by introducing a new category of ‘infrastructure demand’ of games. This article describes how the infrastructure increasingly built around video games creates demands upon those interacting with these games, either as players, spectators, or facilitators of multiplayer video game play. We follow the method described by Susan Leigh Star (1999), who writes that infrastructure is as mundane as it is a critical part of society and as such is particularly deserving of academic study. When infrastructure works properly it fades from view, but in doing so loses none of its importance to human endeavor. This work therefore helps to make visible the invisible elements of infrastructure present in and around multiplayer video games and explicates the demands these elements create on people interacting with those games.
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spelling doaj.art-7767d91bcafb430397757527aa8604622022-12-22T02:08:01ZengCogitatioMedia and Communication2183-24392019-12-017423724610.17645/mac.v7i4.23371265Elements of Infrastructure Demand in Multiplayer Video GamesAlexander Mirowski0Brian P. Harper1Department of Informatics, Indiana University, USADepartment of Informatics, Indiana University, USAWith the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors. By identifying and exploring elements of infrastructure in multiplayer games, this paper augments Bowman’s (2018) conceptualization of demands in video games by introducing a new category of ‘infrastructure demand’ of games. This article describes how the infrastructure increasingly built around video games creates demands upon those interacting with these games, either as players, spectators, or facilitators of multiplayer video game play. We follow the method described by Susan Leigh Star (1999), who writes that infrastructure is as mundane as it is a critical part of society and as such is particularly deserving of academic study. When infrastructure works properly it fades from view, but in doing so loses none of its importance to human endeavor. This work therefore helps to make visible the invisible elements of infrastructure present in and around multiplayer video games and explicates the demands these elements create on people interacting with those games.https://www.cogitatiopress.com/mediaandcommunication/article/view/2337esportsinfrastructureinfrastructure demandmultiplayer video gamesvideo games
spellingShingle Alexander Mirowski
Brian P. Harper
Elements of Infrastructure Demand in Multiplayer Video Games
Media and Communication
esports
infrastructure
infrastructure demand
multiplayer video games
video games
title Elements of Infrastructure Demand in Multiplayer Video Games
title_full Elements of Infrastructure Demand in Multiplayer Video Games
title_fullStr Elements of Infrastructure Demand in Multiplayer Video Games
title_full_unstemmed Elements of Infrastructure Demand in Multiplayer Video Games
title_short Elements of Infrastructure Demand in Multiplayer Video Games
title_sort elements of infrastructure demand in multiplayer video games
topic esports
infrastructure
infrastructure demand
multiplayer video games
video games
url https://www.cogitatiopress.com/mediaandcommunication/article/view/2337
work_keys_str_mv AT alexandermirowski elementsofinfrastructuredemandinmultiplayervideogames
AT brianpharper elementsofinfrastructuredemandinmultiplayervideogames