Elements of Infrastructure Demand in Multiplayer Video Games
With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors. By identifying and exploring elements of infrastructure in multiplayer games, this paper augme...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Cogitatio
2019-12-01
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Series: | Media and Communication |
Subjects: | |
Online Access: | https://www.cogitatiopress.com/mediaandcommunication/article/view/2337 |
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author | Alexander Mirowski Brian P. Harper |
author_facet | Alexander Mirowski Brian P. Harper |
author_sort | Alexander Mirowski |
collection | DOAJ |
description | With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors. By identifying and exploring elements of infrastructure in multiplayer games, this paper augments Bowman’s (2018) conceptualization of demands in video games by introducing a new category of ‘infrastructure demand’ of games. This article describes how the infrastructure increasingly built around video games creates demands upon those interacting with these games, either as players, spectators, or facilitators of multiplayer video game play. We follow the method described by Susan Leigh Star (1999), who writes that infrastructure is as mundane as it is a critical part of society and as such is particularly deserving of academic study. When infrastructure works properly it fades from view, but in doing so loses none of its importance to human endeavor. This work therefore helps to make visible the invisible elements of infrastructure present in and around multiplayer video games and explicates the demands these elements create on people interacting with those games. |
first_indexed | 2024-04-14T06:21:32Z |
format | Article |
id | doaj.art-7767d91bcafb430397757527aa860462 |
institution | Directory Open Access Journal |
issn | 2183-2439 |
language | English |
last_indexed | 2024-04-14T06:21:32Z |
publishDate | 2019-12-01 |
publisher | Cogitatio |
record_format | Article |
series | Media and Communication |
spelling | doaj.art-7767d91bcafb430397757527aa8604622022-12-22T02:08:01ZengCogitatioMedia and Communication2183-24392019-12-017423724610.17645/mac.v7i4.23371265Elements of Infrastructure Demand in Multiplayer Video GamesAlexander Mirowski0Brian P. Harper1Department of Informatics, Indiana University, USADepartment of Informatics, Indiana University, USAWith the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors. By identifying and exploring elements of infrastructure in multiplayer games, this paper augments Bowman’s (2018) conceptualization of demands in video games by introducing a new category of ‘infrastructure demand’ of games. This article describes how the infrastructure increasingly built around video games creates demands upon those interacting with these games, either as players, spectators, or facilitators of multiplayer video game play. We follow the method described by Susan Leigh Star (1999), who writes that infrastructure is as mundane as it is a critical part of society and as such is particularly deserving of academic study. When infrastructure works properly it fades from view, but in doing so loses none of its importance to human endeavor. This work therefore helps to make visible the invisible elements of infrastructure present in and around multiplayer video games and explicates the demands these elements create on people interacting with those games.https://www.cogitatiopress.com/mediaandcommunication/article/view/2337esportsinfrastructureinfrastructure demandmultiplayer video gamesvideo games |
spellingShingle | Alexander Mirowski Brian P. Harper Elements of Infrastructure Demand in Multiplayer Video Games Media and Communication esports infrastructure infrastructure demand multiplayer video games video games |
title | Elements of Infrastructure Demand in Multiplayer Video Games |
title_full | Elements of Infrastructure Demand in Multiplayer Video Games |
title_fullStr | Elements of Infrastructure Demand in Multiplayer Video Games |
title_full_unstemmed | Elements of Infrastructure Demand in Multiplayer Video Games |
title_short | Elements of Infrastructure Demand in Multiplayer Video Games |
title_sort | elements of infrastructure demand in multiplayer video games |
topic | esports infrastructure infrastructure demand multiplayer video games video games |
url | https://www.cogitatiopress.com/mediaandcommunication/article/view/2337 |
work_keys_str_mv | AT alexandermirowski elementsofinfrastructuredemandinmultiplayervideogames AT brianpharper elementsofinfrastructuredemandinmultiplayervideogames |