Reinforcement Learning as an Approach to Train Multiplayer First-Person Shooter Game Agents

Artificial Intelligence bots are extensively used in multiplayer First-Person Shooter (FPS) games. By using Machine Learning techniques, we can improve their performance and bring them to human skill levels. In this work, we focused on comparing and combining two Reinforcement Learning training arch...

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Bibliographic Details
Main Authors: Pedro Almeida, Vítor Carvalho, Alberto Simões
Format: Article
Language:English
Published: MDPI AG 2024-03-01
Series:Technologies
Subjects:
Online Access:https://www.mdpi.com/2227-7080/12/3/34