Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the c...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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MDPI AG
2021-06-01
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Series: | Informatics |
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Online Access: | https://www.mdpi.com/2227-9709/8/3/43 |
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author | Fernando Reinaldo Ribeiro Arlindo Silva Ana Paula Silva José Metrôlho |
author_facet | Fernando Reinaldo Ribeiro Arlindo Silva Ana Paula Silva José Metrôlho |
author_sort | Fernando Reinaldo Ribeiro |
collection | DOAJ |
description | With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. In this literature review, we conduct an analysis of educational mobile location-based games. The review includes articles published from January of 2010 to October of 2020, and from 127 records screened, 26 articles were analysed in full-text form. This analysis allowed us to answer the following six predefined research questions: Who are the target audiences for location-based games? In which subjects are location-based games most used? Which strategies are implemented with mobile devices to improve the student’s learning process? What are the main impacts of location-based games on students’ learning? What are the main challenges to the development of location-based games for education? What future tendencies and research opportunities can be identified from the analysis of the current state of the art? |
first_indexed | 2024-03-09T04:47:58Z |
format | Article |
id | doaj.art-77ed4f9f5c5b418882d70879e2cf91b9 |
institution | Directory Open Access Journal |
issn | 2227-9709 |
language | English |
last_indexed | 2024-03-09T04:47:58Z |
publishDate | 2021-06-01 |
publisher | MDPI AG |
record_format | Article |
series | Informatics |
spelling | doaj.art-77ed4f9f5c5b418882d70879e2cf91b92023-12-03T13:13:11ZengMDPI AGInformatics2227-97092021-06-01834310.3390/informatics8030043Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and OpportunitiesFernando Reinaldo Ribeiro0Arlindo Silva1Ana Paula Silva2José Metrôlho3R&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalR&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalR&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalR&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalWith the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. In this literature review, we conduct an analysis of educational mobile location-based games. The review includes articles published from January of 2010 to October of 2020, and from 127 records screened, 26 articles were analysed in full-text form. This analysis allowed us to answer the following six predefined research questions: Who are the target audiences for location-based games? In which subjects are location-based games most used? Which strategies are implemented with mobile devices to improve the student’s learning process? What are the main impacts of location-based games on students’ learning? What are the main challenges to the development of location-based games for education? What future tendencies and research opportunities can be identified from the analysis of the current state of the art?https://www.mdpi.com/2227-9709/8/3/43game-based learninglocation-based gamesmobile gamesmobile learning |
spellingShingle | Fernando Reinaldo Ribeiro Arlindo Silva Ana Paula Silva José Metrôlho Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities Informatics game-based learning location-based games mobile games mobile learning |
title | Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities |
title_full | Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities |
title_fullStr | Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities |
title_full_unstemmed | Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities |
title_short | Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities |
title_sort | literature review of location based mobile games in education challenges impacts and opportunities |
topic | game-based learning location-based games mobile games mobile learning |
url | https://www.mdpi.com/2227-9709/8/3/43 |
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