Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities

With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the c...

Full description

Bibliographic Details
Main Authors: Fernando Reinaldo Ribeiro, Arlindo Silva, Ana Paula Silva, José Metrôlho
Format: Article
Language:English
Published: MDPI AG 2021-06-01
Series:Informatics
Subjects:
Online Access:https://www.mdpi.com/2227-9709/8/3/43
_version_ 1797411630110212096
author Fernando Reinaldo Ribeiro
Arlindo Silva
Ana Paula Silva
José Metrôlho
author_facet Fernando Reinaldo Ribeiro
Arlindo Silva
Ana Paula Silva
José Metrôlho
author_sort Fernando Reinaldo Ribeiro
collection DOAJ
description With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. In this literature review, we conduct an analysis of educational mobile location-based games. The review includes articles published from January of 2010 to October of 2020, and from 127 records screened, 26 articles were analysed in full-text form. This analysis allowed us to answer the following six predefined research questions: Who are the target audiences for location-based games? In which subjects are location-based games most used? Which strategies are implemented with mobile devices to improve the student’s learning process? What are the main impacts of location-based games on students’ learning? What are the main challenges to the development of location-based games for education? What future tendencies and research opportunities can be identified from the analysis of the current state of the art?
first_indexed 2024-03-09T04:47:58Z
format Article
id doaj.art-77ed4f9f5c5b418882d70879e2cf91b9
institution Directory Open Access Journal
issn 2227-9709
language English
last_indexed 2024-03-09T04:47:58Z
publishDate 2021-06-01
publisher MDPI AG
record_format Article
series Informatics
spelling doaj.art-77ed4f9f5c5b418882d70879e2cf91b92023-12-03T13:13:11ZengMDPI AGInformatics2227-97092021-06-01834310.3390/informatics8030043Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and OpportunitiesFernando Reinaldo Ribeiro0Arlindo Silva1Ana Paula Silva2José Metrôlho3R&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalR&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalR&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalR&D Unit in Digital Services, Applications and Content, Polytechnic Institute of Castelo Branco, 6000-767 Castelo Branco, PortugalWith the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. In this literature review, we conduct an analysis of educational mobile location-based games. The review includes articles published from January of 2010 to October of 2020, and from 127 records screened, 26 articles were analysed in full-text form. This analysis allowed us to answer the following six predefined research questions: Who are the target audiences for location-based games? In which subjects are location-based games most used? Which strategies are implemented with mobile devices to improve the student’s learning process? What are the main impacts of location-based games on students’ learning? What are the main challenges to the development of location-based games for education? What future tendencies and research opportunities can be identified from the analysis of the current state of the art?https://www.mdpi.com/2227-9709/8/3/43game-based learninglocation-based gamesmobile gamesmobile learning
spellingShingle Fernando Reinaldo Ribeiro
Arlindo Silva
Ana Paula Silva
José Metrôlho
Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
Informatics
game-based learning
location-based games
mobile games
mobile learning
title Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
title_full Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
title_fullStr Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
title_full_unstemmed Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
title_short Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
title_sort literature review of location based mobile games in education challenges impacts and opportunities
topic game-based learning
location-based games
mobile games
mobile learning
url https://www.mdpi.com/2227-9709/8/3/43
work_keys_str_mv AT fernandoreinaldoribeiro literaturereviewoflocationbasedmobilegamesineducationchallengesimpactsandopportunities
AT arlindosilva literaturereviewoflocationbasedmobilegamesineducationchallengesimpactsandopportunities
AT anapaulasilva literaturereviewoflocationbasedmobilegamesineducationchallengesimpactsandopportunities
AT josemetrolho literaturereviewoflocationbasedmobilegamesineducationchallengesimpactsandopportunities