Utilizing social media and video games to control #DIY microscopes

Open-source lab equipment is becoming more widespread with the popularization of fabrication tools such as 3D printers, laser cutters, CNC machines, open source microcontrollers and open source software. Although many pieces of common laboratory equipment have been developed, software control of the...

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Bibliographic Details
Main Authors: Maxime Leblanc-Latour, Craig Bryan, Andrew E. Pelling
Format: Article
Language:English
Published: PeerJ Inc. 2017-12-01
Series:PeerJ Computer Science
Subjects:
Online Access:https://peerj.com/articles/cs-139.pdf
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author Maxime Leblanc-Latour
Craig Bryan
Andrew E. Pelling
author_facet Maxime Leblanc-Latour
Craig Bryan
Andrew E. Pelling
author_sort Maxime Leblanc-Latour
collection DOAJ
description Open-source lab equipment is becoming more widespread with the popularization of fabrication tools such as 3D printers, laser cutters, CNC machines, open source microcontrollers and open source software. Although many pieces of common laboratory equipment have been developed, software control of these items is sometimes lacking. Specifically, control software that can be easily implemented and enable user-input and control over multiple platforms (PC, smartphone, web, etc.). The aim of this proof-of principle study was to develop and implement software for the control of a low-cost, 3D printed microscope. Here, we present two approaches which enable microscope control by exploiting the functionality of the social media platform Twitter or player actions inside of the videogame Minecraft. The microscope was constructed from a modified web-camera and implemented on a Raspberry Pi computer. Three aspects of microscope control were tested, including single image capture, focus control and time-lapse imaging. The Twitter embodiment enabled users to send ‘tweets’ directly to the microscope. Image data acquired by the microscope was then returned to the user through a Twitter reply and stored permanently on the photo-sharing platform Flickr, along with any relevant metadata. Local control of the microscope was also implemented by utilizing the video game Minecraft, in situations where Internet connectivity is not present or stable. A virtual laboratory was constructed inside the Minecraft world and player actions inside the laboratory were linked to specific microscope functions. Here, we present the methodology and results of these experiments and discuss possible limitations and future extensions of this work.
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spelling doaj.art-78973a72b63a4c3c94db2463e9819df02022-12-22T02:04:00ZengPeerJ Inc.PeerJ Computer Science2376-59922017-12-013e13910.7717/peerj-cs.139Utilizing social media and video games to control #DIY microscopesMaxime Leblanc-Latour0Craig Bryan1Andrew E. Pelling2Department of Physics, University of Ottawa, Ottawa, Ontario, CanadaDepartment of Physics, University of Ottawa, Ottawa, Ontario, CanadaDepartment of Physics, University of Ottawa, Ottawa, Ontario, CanadaOpen-source lab equipment is becoming more widespread with the popularization of fabrication tools such as 3D printers, laser cutters, CNC machines, open source microcontrollers and open source software. Although many pieces of common laboratory equipment have been developed, software control of these items is sometimes lacking. Specifically, control software that can be easily implemented and enable user-input and control over multiple platforms (PC, smartphone, web, etc.). The aim of this proof-of principle study was to develop and implement software for the control of a low-cost, 3D printed microscope. Here, we present two approaches which enable microscope control by exploiting the functionality of the social media platform Twitter or player actions inside of the videogame Minecraft. The microscope was constructed from a modified web-camera and implemented on a Raspberry Pi computer. Three aspects of microscope control were tested, including single image capture, focus control and time-lapse imaging. The Twitter embodiment enabled users to send ‘tweets’ directly to the microscope. Image data acquired by the microscope was then returned to the user through a Twitter reply and stored permanently on the photo-sharing platform Flickr, along with any relevant metadata. Local control of the microscope was also implemented by utilizing the video game Minecraft, in situations where Internet connectivity is not present or stable. A virtual laboratory was constructed inside the Minecraft world and player actions inside the laboratory were linked to specific microscope functions. Here, we present the methodology and results of these experiments and discuss possible limitations and future extensions of this work.https://peerj.com/articles/cs-139.pdfMicroscopeDo-It-YourselfOpen sourceRaspberry PiTwitterFlickr
spellingShingle Maxime Leblanc-Latour
Craig Bryan
Andrew E. Pelling
Utilizing social media and video games to control #DIY microscopes
PeerJ Computer Science
Microscope
Do-It-Yourself
Open source
Raspberry Pi
Twitter
Flickr
title Utilizing social media and video games to control #DIY microscopes
title_full Utilizing social media and video games to control #DIY microscopes
title_fullStr Utilizing social media and video games to control #DIY microscopes
title_full_unstemmed Utilizing social media and video games to control #DIY microscopes
title_short Utilizing social media and video games to control #DIY microscopes
title_sort utilizing social media and video games to control diy microscopes
topic Microscope
Do-It-Yourself
Open source
Raspberry Pi
Twitter
Flickr
url https://peerj.com/articles/cs-139.pdf
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AT andrewepelling utilizingsocialmediaandvideogamestocontroldiymicroscopes