ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment

Based on a thorough review of psychological literature, this article seeks to develop a model of game enjoyment and environmental learning (ENvironmental EDucational Game Enjoyment Model, ENED-GEM) and delineate psychological processes that might facilitate learning and inspire behavioral change fro...

Full description

Bibliographic Details
Main Authors: Kristoffer S. Fjællingsdal, Christian A. Klöckner
Format: Article
Language:English
Published: Frontiers Media S.A. 2017-06-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01085/full
_version_ 1818993838499299328
author Kristoffer S. Fjællingsdal
Christian A. Klöckner
author_facet Kristoffer S. Fjællingsdal
Christian A. Klöckner
author_sort Kristoffer S. Fjællingsdal
collection DOAJ
description Based on a thorough review of psychological literature, this article seeks to develop a model of game enjoyment and environmental learning (ENvironmental EDucational Game Enjoyment Model, ENED-GEM) and delineate psychological processes that might facilitate learning and inspire behavioral change from educational games about the environment. A critically acclaimed digital educational game about environmental issues (Fate of the World by Red Redemption/Soothsayer Games) was used as a case study. Two hundred forty-nine reviews of the game from the popular gaming and reviewing platform known as Steam were analyzed by means of a thematic content analysis in order to identify key player enjoyment factors believed to be relevant to the process of learning from games, as well as to gain an understanding of positive and negative impressions about the game’s general content. The end results of the thematic analysis were measured up to the suggested ENED-GEM framework. Initial results generally support the main elements of the ENED-GEM, and future research into the importance of these individual core factors is outlined.
first_indexed 2024-12-20T20:48:25Z
format Article
id doaj.art-78e24d7c050440a48e23e93a39ecfddb
institution Directory Open Access Journal
issn 1664-1078
language English
last_indexed 2024-12-20T20:48:25Z
publishDate 2017-06-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Psychology
spelling doaj.art-78e24d7c050440a48e23e93a39ecfddb2022-12-21T19:26:59ZengFrontiers Media S.A.Frontiers in Psychology1664-10782017-06-01810.3389/fpsyg.2017.01085256483ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the EnvironmentKristoffer S. FjællingsdalChristian A. KlöcknerBased on a thorough review of psychological literature, this article seeks to develop a model of game enjoyment and environmental learning (ENvironmental EDucational Game Enjoyment Model, ENED-GEM) and delineate psychological processes that might facilitate learning and inspire behavioral change from educational games about the environment. A critically acclaimed digital educational game about environmental issues (Fate of the World by Red Redemption/Soothsayer Games) was used as a case study. Two hundred forty-nine reviews of the game from the popular gaming and reviewing platform known as Steam were analyzed by means of a thematic content analysis in order to identify key player enjoyment factors believed to be relevant to the process of learning from games, as well as to gain an understanding of positive and negative impressions about the game’s general content. The end results of the thematic analysis were measured up to the suggested ENED-GEM framework. Initial results generally support the main elements of the ENED-GEM, and future research into the importance of these individual core factors is outlined.http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01085/fulleducational gamesenvironmental gamesmotivationimmersionflowsemantic memory
spellingShingle Kristoffer S. Fjællingsdal
Christian A. Klöckner
ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
Frontiers in Psychology
educational games
environmental games
motivation
immersion
flow
semantic memory
title ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
title_full ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
title_fullStr ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
title_full_unstemmed ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
title_short ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
title_sort ened gem a conceptual framework model for psychological enjoyment factors and learning mechanisms in educational games about the environment
topic educational games
environmental games
motivation
immersion
flow
semantic memory
url http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01085/full
work_keys_str_mv AT kristoffersfjællingsdal enedgemaconceptualframeworkmodelforpsychologicalenjoymentfactorsandlearningmechanismsineducationalgamesabouttheenvironment
AT christianaklockner enedgemaconceptualframeworkmodelforpsychologicalenjoymentfactorsandlearningmechanismsineducationalgamesabouttheenvironment