Les représentations des pratiques vidéoludiques dans Le Monde : entre loisir et problème de santé publique

This article examines the representations of the practices of videogame playing in the national French daily newspaper Le Monde, between 1998 and 2019. Video games being integrated into the 2018-2022 Addiction National Plan, we can examine the discourses made by Le Monde about this subject. On what...

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Bibliographic Details
Main Author: Audrey Arnoult
Format: Article
Language:fra
Published: Laboratoire Experice 2020-11-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/2637
Description
Summary:This article examines the representations of the practices of videogame playing in the national French daily newspaper Le Monde, between 1998 and 2019. Video games being integrated into the 2018-2022 Addiction National Plan, we can examine the discourses made by Le Monde about this subject. On what kind of practices does it focus? Which meanings are they given to it? Which representations of the figure of the gamer does the daily newspaper construct? To answer these questions, we do a quantitative and qualitative analysis of a corpus of 26 articles. The quantitative analysis allows to characterize the media coverage of the practices of videogame playing. The qualitative analysis is based on the Greimasian narrative semiotics in order to study the phases of the narrative schema. The lexical analysis considers the words used and the figures constructed by the newspaper.
ISSN:2269-2657