A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education

In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children’s personalized learning experiences for K–5 computing education. Althoug...

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Main Authors: Zhichun Liu, Jewoong Moon
Format: Article
Language:English
Published: International Forum of Educational Technology & Society 2023-04-01
Series:Educational Technology & Society
Subjects:
Online Access:https://www.j-ets.net/collection/published-issues/26_2#h.v8iwesj5pfxs
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author Zhichun Liu
Jewoong Moon
author_facet Zhichun Liu
Jewoong Moon
author_sort Zhichun Liu
collection DOAJ
description In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children’s personalized learning experiences for K–5 computing education. Although DGBL experiences can be beneficial, young children need personalized learning support because they are likely to experience cognitive challenges in computational thinking (CT) development and learning transfer. We implemented the educational game Penguin Go to test our methodological framework to detect children’s optimal learning interaction patterns. Specifically, using SDA, we identified children’s diverse gameplay patterns and inferred their learning states related to CT. To better understand children’s gameplay performance and CT development in context, we used qualitative data as triangulation. We discuss adaptivity design based on the children’s gameplay challenges indicated by their gameplay sequence patterns. This study shows that SDA can inform what in-game support is necessary to foster student learning and when to deliver such support in gameplay. The study findings suggest design guidelines regarding the integration of the proposed SDA framework.
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spelling doaj.art-79c0ded60b254e15a39089d322461a3e2023-04-09T06:21:15ZengInternational Forum of Educational Technology & SocietyEducational Technology & Society1176-36471436-45222023-04-0126218119710.30191/ETS.202304_26(2).0013A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing EducationZhichun Liu0Jewoong Moon1Human Communication, Development, and Information Sciences, The University of Hong Kong, Hong Kong SAR, ChinaDepartment of Department of Educational Leadership, Policy, & Technology Studies, University of Alabama, Tuscaloosa, AL, USAIn this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children’s personalized learning experiences for K–5 computing education. Although DGBL experiences can be beneficial, young children need personalized learning support because they are likely to experience cognitive challenges in computational thinking (CT) development and learning transfer. We implemented the educational game Penguin Go to test our methodological framework to detect children’s optimal learning interaction patterns. Specifically, using SDA, we identified children’s diverse gameplay patterns and inferred their learning states related to CT. To better understand children’s gameplay performance and CT development in context, we used qualitative data as triangulation. We discuss adaptivity design based on the children’s gameplay challenges indicated by their gameplay sequence patterns. This study shows that SDA can inform what in-game support is necessary to foster student learning and when to deliver such support in gameplay. The study findings suggest design guidelines regarding the integration of the proposed SDA framework.https://www.j-ets.net/collection/published-issues/26_2#h.v8iwesj5pfxsdigital game-based learningcomputational thinkingsequential data analyticsadaptivitypersonalized learning
spellingShingle Zhichun Liu
Jewoong Moon
A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education
Educational Technology & Society
digital game-based learning
computational thinking
sequential data analytics
adaptivity
personalized learning
title A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education
title_full A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education
title_fullStr A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education
title_full_unstemmed A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education
title_short A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education
title_sort framework for applying sequential data analytics to design personalized digital game based learning for computing education
topic digital game-based learning
computational thinking
sequential data analytics
adaptivity
personalized learning
url https://www.j-ets.net/collection/published-issues/26_2#h.v8iwesj5pfxs
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