Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning
Game Based Learning Systems (GBLSs) constitute motivating learning environments. However, despite of many years of research in the area, this kind of system has been used only in a few real learning situations since, its design, development and adaptation still face several barriers. In fact, GBLS d...
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Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2018-01-01
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Series: | EAI Endorsed Transactions on Serious Games |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/eai.4-1-2018.153532 |
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author | Kaouther Raies Maha Khemaja Yemna Mejbri |
author_facet | Kaouther Raies Maha Khemaja Yemna Mejbri |
author_sort | Kaouther Raies |
collection | DOAJ |
description | Game Based Learning Systems (GBLSs) constitute motivating learning environments. However, despite of many years of research in the area, this kind of system has been used only in a few real learning situations since, its design, development and adaptation still face several barriers. In fact, GBLS design is a complex process. It requires the intervention of actors with specific skills and expertise. Unfortunately, novice game designers, who do not have enough skills inspired from both, educational systems and video games, cannot create relevant and successful GBLSs. To tackle this issue, we propose to assist designers through an Intelligent Tutoring System with good pedagogical practices where learning theories, game designers profiles and skills evaluation are taken into account. This paper, presents an approach that aims to enhance expertise knowledge acquisition for and during the gameplay design. The proposed approach is based on Project Based Learning (PBL) as well as IMS LD specifications. |
first_indexed | 2024-12-11T19:25:23Z |
format | Article |
id | doaj.art-7a997d9fec0c44b6b06812a6f1797903 |
institution | Directory Open Access Journal |
issn | 2034-8800 |
language | English |
last_indexed | 2024-12-11T19:25:23Z |
publishDate | 2018-01-01 |
publisher | European Alliance for Innovation (EAI) |
record_format | Article |
series | EAI Endorsed Transactions on Serious Games |
spelling | doaj.art-7a997d9fec0c44b6b06812a6f17979032022-12-22T00:53:24ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002018-01-014141910.4108/eai.4-1-2018.153532Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based LearningKaouther Raies0Maha Khemaja1Yemna Mejbri2Faculty of Economic Sciences and Management of Sfax, TUNISIA; Prince Research Group, Isitcom, University Of Sousse, TUNISIA; kaoutherraies@yahoo.frThe Higher Institute of Applied Sciences and Technology of Sousse, TUNISIA; Prince Research Group, Isitcom, University Of Sousse, TUNISIANational School of Computer Sciences of Tunisia, TUNISIA; Prince Research Group, Isitcom, University Of Sousse, TUNISIAGame Based Learning Systems (GBLSs) constitute motivating learning environments. However, despite of many years of research in the area, this kind of system has been used only in a few real learning situations since, its design, development and adaptation still face several barriers. In fact, GBLS design is a complex process. It requires the intervention of actors with specific skills and expertise. Unfortunately, novice game designers, who do not have enough skills inspired from both, educational systems and video games, cannot create relevant and successful GBLSs. To tackle this issue, we propose to assist designers through an Intelligent Tutoring System with good pedagogical practices where learning theories, game designers profiles and skills evaluation are taken into account. This paper, presents an approach that aims to enhance expertise knowledge acquisition for and during the gameplay design. The proposed approach is based on Project Based Learning (PBL) as well as IMS LD specifications.http://eudl.eu/doi/10.4108/eai.4-1-2018.153532GBLSGameplayPedagogical modelIntelligent tutoring systemProject Based Learning |
spellingShingle | Kaouther Raies Maha Khemaja Yemna Mejbri Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning EAI Endorsed Transactions on Serious Games GBLS Gameplay Pedagogical model Intelligent tutoring system Project Based Learning |
title | Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning |
title_full | Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning |
title_fullStr | Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning |
title_full_unstemmed | Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning |
title_short | Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning |
title_sort | enhancing proficiency acquisition in gameplay design an approach based on project based learning |
topic | GBLS Gameplay Pedagogical model Intelligent tutoring system Project Based Learning |
url | http://eudl.eu/doi/10.4108/eai.4-1-2018.153532 |
work_keys_str_mv | AT kaoutherraies enhancingproficiencyacquisitioningameplaydesignanapproachbasedonprojectbasedlearning AT mahakhemaja enhancingproficiencyacquisitioningameplaydesignanapproachbasedonprojectbasedlearning AT yemnamejbri enhancingproficiencyacquisitioningameplaydesignanapproachbasedonprojectbasedlearning |