PhyRe Up! A System Based on Mixed Reality and Gamification to Provide Home Rehabilitation for Stroke Patients
Stroke represents a global concern that currently affects a significant part of the world’s population. Physical rehabilitation plays a fundamental role for stroke patients to recover mobility and improve quality of life. This process is costly, considering that patients must attend face-...
Main Authors: | Cristian Gmez-Portes, D. Carneros-Prado, Javier Albusac, Jose J. Castro-Schez, C. Glez-Morcillo, David Vallejo |
---|---|
Format: | Article |
Language: | English |
Published: |
IEEE
2021-01-01
|
Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9564051/ |
Similar Items
-
Max Well-Being: a modular platform for the gamification of rehabilitation
by: Maxwell Kennard, et al.
Published: (2024-05-01) -
Gamification and Virtual Reality for Tongue Rehabilitation
by: Antonio Rodriguez, et al.
Published: (2023-01-01) -
Toward Precision Rehabilitation for Neurological Diseases: Data-Driven Approach to Exergame Personalization
by: Santiago Schez-Sobrino, et al.
Published: (2019-11-01) -
Gamification-based Virtual Reality and post-burn rehabilitation: How promising is that?
by: Maryam Zavarmousavi, et al.
Published: (2023-04-01) -
The feasibility of mixed reality-based upper extremity self-training for patients with stroke—A pilot study
by: Yeajin Ham, et al.
Published: (2022-09-01)