Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »

Table top and live action role-playing games (LARPs) were born at the same time in the United States. Inspired by war games and military strategy games, they participated in the historical evolution of the genre, through the individuation of players-characters and the extension of game space, from e...

Full description

Bibliographic Details
Main Author: Sébastien Kapp
Format: Article
Language:fra
Published: Laboratoire Experice 2015-10-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/488
_version_ 1819142055132135424
author Sébastien Kapp
author_facet Sébastien Kapp
author_sort Sébastien Kapp
collection DOAJ
description Table top and live action role-playing games (LARPs) were born at the same time in the United States. Inspired by war games and military strategy games, they participated in the historical evolution of the genre, through the individuation of players-characters and the extension of game space, from early dungeons to complex fictional worlds. In this contribution, I will study the changes induced by “going live”, on one hand from an historical perspective, and on the other hand, by considering how the introduction of traditional storytelling processes changed the whole game perspective. That implies a transformation in the social organization of the game but also in the way actors will take new roles as storytelling elements prevail.
first_indexed 2024-12-22T12:04:15Z
format Article
id doaj.art-7b75f08ea15b4910ad8a15af6ff58c5a
institution Directory Open Access Journal
issn 2269-2657
language fra
last_indexed 2024-12-22T12:04:15Z
publishDate 2015-10-01
publisher Laboratoire Experice
record_format Article
series Sciences du Jeu
spelling doaj.art-7b75f08ea15b4910ad8a15af6ff58c5a2022-12-21T18:26:29ZfraLaboratoire ExpericeSciences du Jeu2269-26572015-10-01410.4000/sdj.488Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »Sébastien KappTable top and live action role-playing games (LARPs) were born at the same time in the United States. Inspired by war games and military strategy games, they participated in the historical evolution of the genre, through the individuation of players-characters and the extension of game space, from early dungeons to complex fictional worlds. In this contribution, I will study the changes induced by “going live”, on one hand from an historical perspective, and on the other hand, by considering how the introduction of traditional storytelling processes changed the whole game perspective. That implies a transformation in the social organization of the game but also in the way actors will take new roles as storytelling elements prevail.http://journals.openedition.org/sdj/488Live action role-playing gamesfictional immersion
spellingShingle Sébastien Kapp
Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
Sciences du Jeu
Live action role-playing games
fictional immersion
title Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_full Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_fullStr Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_full_unstemmed Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_short Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_sort quitter le donjon quand le jeu de roles devient grandeur nature
topic Live action role-playing games
fictional immersion
url http://journals.openedition.org/sdj/488
work_keys_str_mv AT sebastienkapp quitterledonjonquandlejeuderolesdevientgrandeurnature