The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes
Active learning strategies are increasingly implemented in chemical engineering education, yet challenges persist in stimulating student participation and motivation. The rigorous demands placed on students in this field, from complex practical requirements to extensive programming and computational...
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Language: | English |
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MDPI AG
2023-08-01
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Series: | Encyclopedia |
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Online Access: | https://www.mdpi.com/2673-8392/3/3/77 |
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author | Jude A. Okolie Patrick U. Okoye |
author_facet | Jude A. Okolie Patrick U. Okoye |
author_sort | Jude A. Okolie |
collection | DOAJ |
description | Active learning strategies are increasingly implemented in chemical engineering education, yet challenges persist in stimulating student participation and motivation. The rigorous demands placed on students in this field, from complex practical requirements to extensive programming and computational skills, underscore the need for innovative educational tools. Gamification emerges as a pivotal instrument in this context, fostering active student engagement, enhancing practical application of knowledge, increasing motivation, and providing a more precise assessment of student comprehension. These educational games serve as a powerful adjunct to traditional teaching strategies, equipping students with necessary skills for their future careers in the field. These games include laboratory course games, process simulators, games used in foundational courses, and those centered around reaction kinetics. This entry primarily investigates the various games employed to bolster student learning during chemical engineering laboratory courses. A thorough analysis is conducted on the survey of existing games used specifically in chemical engineering labs. The gamut of games discussed includes escape games, along with Virtual Reality (VR) and Augmented Reality (AR) games, all aiming to enhance laboratory experiences in areas such as fluid mechanics, organic reactions, and process control. This entry concludes by examining the prospective trajectory of gamification in chemical engineering labs, offering insights into future potential and advancements in this innovative educational approach. |
first_indexed | 2024-03-10T22:50:20Z |
format | Article |
id | doaj.art-7bbf6f439e2a405ca54d6c0ec271147b |
institution | Directory Open Access Journal |
issn | 2673-8392 |
language | English |
last_indexed | 2024-03-10T22:50:20Z |
publishDate | 2023-08-01 |
publisher | MDPI AG |
record_format | Article |
series | Encyclopedia |
spelling | doaj.art-7bbf6f439e2a405ca54d6c0ec271147b2023-11-19T10:24:28ZengMDPI AGEncyclopedia2673-83922023-08-01331058106610.3390/encyclopedia3030077The Infusion of Gamification in Promoting Chemical Engineering Laboratory ClassesJude A. Okolie0Patrick U. Okoye1Engineering Pathways, Gallogly College of Engineering, University of Oklahoma, Norman, OK 73019, USAInstituto de Energías Renovables (IER-UNAM), Privada Xochicalco s/n Col. Centro, Temixco 62580, MexicoActive learning strategies are increasingly implemented in chemical engineering education, yet challenges persist in stimulating student participation and motivation. The rigorous demands placed on students in this field, from complex practical requirements to extensive programming and computational skills, underscore the need for innovative educational tools. Gamification emerges as a pivotal instrument in this context, fostering active student engagement, enhancing practical application of knowledge, increasing motivation, and providing a more precise assessment of student comprehension. These educational games serve as a powerful adjunct to traditional teaching strategies, equipping students with necessary skills for their future careers in the field. These games include laboratory course games, process simulators, games used in foundational courses, and those centered around reaction kinetics. This entry primarily investigates the various games employed to bolster student learning during chemical engineering laboratory courses. A thorough analysis is conducted on the survey of existing games used specifically in chemical engineering labs. The gamut of games discussed includes escape games, along with Virtual Reality (VR) and Augmented Reality (AR) games, all aiming to enhance laboratory experiences in areas such as fluid mechanics, organic reactions, and process control. This entry concludes by examining the prospective trajectory of gamification in chemical engineering labs, offering insights into future potential and advancements in this innovative educational approach.https://www.mdpi.com/2673-8392/3/3/77gamificationengineering education: lab gamesprocess simulatorseducational gameschemical engineering |
spellingShingle | Jude A. Okolie Patrick U. Okoye The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes Encyclopedia gamification engineering education: lab games process simulators educational games chemical engineering |
title | The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes |
title_full | The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes |
title_fullStr | The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes |
title_full_unstemmed | The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes |
title_short | The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes |
title_sort | infusion of gamification in promoting chemical engineering laboratory classes |
topic | gamification engineering education: lab games process simulators educational games chemical engineering |
url | https://www.mdpi.com/2673-8392/3/3/77 |
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