On The 3D VR Simulated Rubik’s Cube Game for Smart Pads

In this study, interface designs of a VR 3D-simulated Rubik’s Cube game were developed and evaluated. A 2 × 2 × 2 mixed-design ANOVA was executed, with age (younger adult/older adult), interface (arrow/intuitive), and task complexity (easy, a single symmetrical task/difficult, a bio-symmetrical task...

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Bibliographic Details
Main Author: Wen-Te Chang
Format: Article
Language:English
Published: MDPI AG 2022-06-01
Series:Symmetry
Subjects:
Online Access:https://www.mdpi.com/2073-8994/14/6/1193

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