On The 3D VR Simulated Rubik’s Cube Game for Smart Pads
In this study, interface designs of a VR 3D-simulated Rubik’s Cube game were developed and evaluated. A 2 × 2 × 2 mixed-design ANOVA was executed, with age (younger adult/older adult), interface (arrow/intuitive), and task complexity (easy, a single symmetrical task/difficult, a bio-symmetrical task...
Main Author: | Wen-Te Chang |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-06-01
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Series: | Symmetry |
Subjects: | |
Online Access: | https://www.mdpi.com/2073-8994/14/6/1193 |
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