LEGO® Serious Play in Software Engineering Education
Nowadays, it is mandatory to complement the traditional learning methods with active ones that enhance the student’s motivation and facilitate the development of technical and soft competences. LEGO®Serious Play is an experiential methodology designed to enhance innovation and...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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IEEE
2021-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9477556/ |
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author | Daniel Lopez-Fernandez Aldo Gordillo Fernando Ortega Agustin Yague Edmundo Tovar |
author_facet | Daniel Lopez-Fernandez Aldo Gordillo Fernando Ortega Agustin Yague Edmundo Tovar |
author_sort | Daniel Lopez-Fernandez |
collection | DOAJ |
description | Nowadays, it is mandatory to complement the traditional learning methods with active ones that enhance the student’s motivation and facilitate the development of technical and soft competences. LEGO®Serious Play is an experiential methodology designed to enhance innovation and performance in the business world and it is fully aligned with these needs. Previous researches show that this methodology has great potential in engineering education, and specifically in software engineering education. This paper presents an original LEGO®Serious Play activity to teach in a playful and active way software engineering concepts such as life cycle models and software development activities, which can be extrapolated to other engineering fields. This activity was validated through a case study involving 242 computer science students and it was supported by quantitative and qualitative data gathered from a survey and a post-test. The results indicate that the students found this activity highly fun and motivating as well as very useful to learn about the addressed topics and develop soft skills. |
first_indexed | 2024-12-13T19:50:39Z |
format | Article |
id | doaj.art-7c5f11b38824490eb42dd6c8aa68f393 |
institution | Directory Open Access Journal |
issn | 2169-3536 |
language | English |
last_indexed | 2024-12-13T19:50:39Z |
publishDate | 2021-01-01 |
publisher | IEEE |
record_format | Article |
series | IEEE Access |
spelling | doaj.art-7c5f11b38824490eb42dd6c8aa68f3932022-12-21T23:33:27ZengIEEEIEEE Access2169-35362021-01-01910312010313110.1109/ACCESS.2021.30955529477556LEGO® Serious Play in Software Engineering EducationDaniel Lopez-Fernandez0https://orcid.org/0000-0003-1265-010XAldo Gordillo1https://orcid.org/0000-0001-9785-4827Fernando Ortega2https://orcid.org/0000-0003-4765-1479Agustin Yague3Edmundo Tovar4https://orcid.org/0000-0003-2929-659XDepartamento de Sistemas Informáticos, ETSI de Sistemas Informáticos, Universidad Politécnica de Madrid, Madrid, SpainDepartamento de Sistemas Informáticos, ETSI de Sistemas Informáticos, Universidad Politécnica de Madrid, Madrid, SpainDepartamento de Sistemas Informáticos, ETSI de Sistemas Informáticos, Universidad Politécnica de Madrid, Madrid, SpainDepartamento de Sistemas Informáticos, ETSI de Sistemas Informáticos, Universidad Politécnica de Madrid, Madrid, SpainDepartamento de Lenguajes y Sistemas Informáticos e Ingeniería del Software, ETSI Informáticos, Universidad Politécnica de Madrid, Madrid, SpainNowadays, it is mandatory to complement the traditional learning methods with active ones that enhance the student’s motivation and facilitate the development of technical and soft competences. LEGO®Serious Play is an experiential methodology designed to enhance innovation and performance in the business world and it is fully aligned with these needs. Previous researches show that this methodology has great potential in engineering education, and specifically in software engineering education. This paper presents an original LEGO®Serious Play activity to teach in a playful and active way software engineering concepts such as life cycle models and software development activities, which can be extrapolated to other engineering fields. This activity was validated through a case study involving 242 computer science students and it was supported by quantitative and qualitative data gathered from a survey and a post-test. The results indicate that the students found this activity highly fun and motivating as well as very useful to learn about the addressed topics and develop soft skills.https://ieeexplore.ieee.org/document/9477556/Software engineering educationLEGO serious playgamificationactive learning |
spellingShingle | Daniel Lopez-Fernandez Aldo Gordillo Fernando Ortega Agustin Yague Edmundo Tovar LEGO® Serious Play in Software Engineering Education IEEE Access Software engineering education LEGO serious play gamification active learning |
title | LEGO® Serious Play in Software Engineering Education |
title_full | LEGO® Serious Play in Software Engineering Education |
title_fullStr | LEGO® Serious Play in Software Engineering Education |
title_full_unstemmed | LEGO® Serious Play in Software Engineering Education |
title_short | LEGO® Serious Play in Software Engineering Education |
title_sort | lego x00ae serious play in software engineering education |
topic | Software engineering education LEGO serious play gamification active learning |
url | https://ieeexplore.ieee.org/document/9477556/ |
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