Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuli

The perception of faces is one of the most specialized visual processes in the human brain and has been investigated by means of the early event-related potential component N170. However, face perception has mostly been studied in the conventional laboratory, i.e., monitor setups, offering rather di...

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Main Authors: Merle Sagehorn, Marike Johnsdorf, Joanna Kisker, Sophia Sylvester, Thomas Gruber, Benjamin Schöne
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-03-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1050892/full
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author Merle Sagehorn
Marike Johnsdorf
Joanna Kisker
Sophia Sylvester
Thomas Gruber
Benjamin Schöne
author_facet Merle Sagehorn
Marike Johnsdorf
Joanna Kisker
Sophia Sylvester
Thomas Gruber
Benjamin Schöne
author_sort Merle Sagehorn
collection DOAJ
description The perception of faces is one of the most specialized visual processes in the human brain and has been investigated by means of the early event-related potential component N170. However, face perception has mostly been studied in the conventional laboratory, i.e., monitor setups, offering rather distal presentation of faces as planar 2D-images. Increasing spatial proximity through Virtual Reality (VR) allows to present 3D, real-life-sized persons at personal distance to participants, thus creating a feeling of social involvement and adding a self-relevant value to the presented faces. The present study compared the perception of persons under conventional laboratory conditions (PC) with realistic conditions in VR. Paralleling standard designs, pictures of unknown persons and standard control images were presented in a PC- and a VR-modality. To investigate how the mechanisms of face perception differ under realistic conditions from those under conventional laboratory conditions, the typical face-specific N170 and subsequent components were analyzed in both modalities. Consistent with previous laboratory research, the N170 lost discriminatory power when translated to realistic conditions, as it only discriminated faces and controls under laboratory conditions. Most interestingly, analysis of the later component [230–420 ms] revealed more differentiated face-specific processing in VR, as indicated by distinctive, stimulus-specific topographies. Complemented by source analysis, the results on later latencies show that face-specific neural mechanisms are applied only under realistic conditions (A video abstract is available in the Supplementary material and via YouTube: https://youtu.be/TF8wiPUrpSY).
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spelling doaj.art-7c81d26435e6414ca3540832d85521c02023-03-28T05:46:14ZengFrontiers Media S.A.Frontiers in Psychology1664-10782023-03-011410.3389/fpsyg.2023.10508921050892Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuliMerle Sagehorn0Marike Johnsdorf1Joanna Kisker2Sophia Sylvester3Thomas Gruber4Benjamin Schöne5Experimental Psychology I, Institute of Psychology, Osnabrück University, Osnabrück, GermanyExperimental Psychology I, Institute of Psychology, Osnabrück University, Osnabrück, GermanyExperimental Psychology I, Institute of Psychology, Osnabrück University, Osnabrück, GermanySemantic Information Systems Research Group, Institute of Computer Science, Osnabrück University, Osnabrück, GermanyExperimental Psychology I, Institute of Psychology, Osnabrück University, Osnabrück, GermanyExperimental Psychology I, Institute of Psychology, Osnabrück University, Osnabrück, GermanyThe perception of faces is one of the most specialized visual processes in the human brain and has been investigated by means of the early event-related potential component N170. However, face perception has mostly been studied in the conventional laboratory, i.e., monitor setups, offering rather distal presentation of faces as planar 2D-images. Increasing spatial proximity through Virtual Reality (VR) allows to present 3D, real-life-sized persons at personal distance to participants, thus creating a feeling of social involvement and adding a self-relevant value to the presented faces. The present study compared the perception of persons under conventional laboratory conditions (PC) with realistic conditions in VR. Paralleling standard designs, pictures of unknown persons and standard control images were presented in a PC- and a VR-modality. To investigate how the mechanisms of face perception differ under realistic conditions from those under conventional laboratory conditions, the typical face-specific N170 and subsequent components were analyzed in both modalities. Consistent with previous laboratory research, the N170 lost discriminatory power when translated to realistic conditions, as it only discriminated faces and controls under laboratory conditions. Most interestingly, analysis of the later component [230–420 ms] revealed more differentiated face-specific processing in VR, as indicated by distinctive, stimulus-specific topographies. Complemented by source analysis, the results on later latencies show that face-specific neural mechanisms are applied only under realistic conditions (A video abstract is available in the Supplementary material and via YouTube: https://youtu.be/TF8wiPUrpSY).https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1050892/fullface perceptionN170virtual realitylate potentialsrealistic conditionsecological validity
spellingShingle Merle Sagehorn
Marike Johnsdorf
Joanna Kisker
Sophia Sylvester
Thomas Gruber
Benjamin Schöne
Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuli
Frontiers in Psychology
face perception
N170
virtual reality
late potentials
realistic conditions
ecological validity
title Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuli
title_full Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuli
title_fullStr Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuli
title_full_unstemmed Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuli
title_short Real-life relevant face perception is not captured by the N170 but reflected in later potentials: A comparison of 2D and virtual reality stimuli
title_sort real life relevant face perception is not captured by the n170 but reflected in later potentials a comparison of 2d and virtual reality stimuli
topic face perception
N170
virtual reality
late potentials
realistic conditions
ecological validity
url https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1050892/full
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