A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality

Virtual Reality, due to its complexity and technological requirements, has a set of frictions that hinder its dissemination. The main ones can be summarized in the requirement to learn complex developing environments, like game engines, then we need to install applications, specific to each operatin...

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Main Authors: João Azevedo, Paulo Veloso Gomes, João Donga, António Marques
Format: Article
Language:English
Published: MDPI AG 2020-08-01
Series:Proceedings
Subjects:
Online Access:https://www.mdpi.com/2504-3900/54/1/47
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author João Azevedo
Paulo Veloso Gomes
João Donga
António Marques
author_facet João Azevedo
Paulo Veloso Gomes
João Donga
António Marques
author_sort João Azevedo
collection DOAJ
description Virtual Reality, due to its complexity and technological requirements, has a set of frictions that hinder its dissemination. The main ones can be summarized in the requirement to learn complex developing environments, like game engines, then we need to install applications, specific to each operating system and according to the means through which they can be accessed.
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spelling doaj.art-7c861206fe7a450f9d737e74f27c3be12023-11-20T11:21:25ZengMDPI AGProceedings2504-39002020-08-015414710.3390/proceedings2020054047A-Frame as a Tool to Create Artistic Collective Installations in Virtual RealityJoão Azevedo0Paulo Veloso Gomes1João Donga2António Marques3LabRP, Psychosocial Rehabilitation Laboratory, School of Media Arts and Design, Polytechnic Institute of Porto, 4200-072 Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072 Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Media Arts and Design, Polytechnic Institute of Porto, 4200-072 Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072 Porto, PortugalVirtual Reality, due to its complexity and technological requirements, has a set of frictions that hinder its dissemination. The main ones can be summarized in the requirement to learn complex developing environments, like game engines, then we need to install applications, specific to each operating system and according to the means through which they can be accessed.https://www.mdpi.com/2504-3900/54/1/47virtual realityA-FrameWebVRdigital artimmersive environments
spellingShingle João Azevedo
Paulo Veloso Gomes
João Donga
António Marques
A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality
Proceedings
virtual reality
A-Frame
WebVR
digital art
immersive environments
title A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality
title_full A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality
title_fullStr A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality
title_full_unstemmed A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality
title_short A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality
title_sort a frame as a tool to create artistic collective installations in virtual reality
topic virtual reality
A-Frame
WebVR
digital art
immersive environments
url https://www.mdpi.com/2504-3900/54/1/47
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