Social Presence Outside the Augmented Reality Field of View

Augmented reality headsets in use today have a large area in which the real world can be seen, but virtual content cannot be displayed. Users perceptions of content in this area is not well understood. This work studies participants perception of a virtual character in this area by grounding this qu...

Full description

Bibliographic Details
Main Authors: Mark Roman Miller, Jeremy N. Bailenson
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-09-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2021.656473/full
_version_ 1818677856894451712
author Mark Roman Miller
Jeremy N. Bailenson
author_facet Mark Roman Miller
Jeremy N. Bailenson
author_sort Mark Roman Miller
collection DOAJ
description Augmented reality headsets in use today have a large area in which the real world can be seen, but virtual content cannot be displayed. Users perceptions of content in this area is not well understood. This work studies participants perception of a virtual character in this area by grounding this question in relevant theories of perception and performing a study using both behavioral and self-report measures. We find that virtual characters within the augmented periphery receive lower social presence scores, but we do notfind a difference in task performance. These findings inform application design and encourage future work in theories of AR perception and perception of virtual humans.
first_indexed 2024-12-17T09:06:01Z
format Article
id doaj.art-7c95a70bc87249b98f0f026c98dd0ef1
institution Directory Open Access Journal
issn 2673-4192
language English
last_indexed 2024-12-17T09:06:01Z
publishDate 2021-09-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Virtual Reality
spelling doaj.art-7c95a70bc87249b98f0f026c98dd0ef12022-12-21T21:55:28ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922021-09-01210.3389/frvir.2021.656473656473Social Presence Outside the Augmented Reality Field of ViewMark Roman Miller0Jeremy N. Bailenson1Department of Computer Science, Stanford University, Stanford, CA, United StatesDepartment of Communication, Stanford University, Stanford, CA, United StatesAugmented reality headsets in use today have a large area in which the real world can be seen, but virtual content cannot be displayed. Users perceptions of content in this area is not well understood. This work studies participants perception of a virtual character in this area by grounding this question in relevant theories of perception and performing a study using both behavioral and self-report measures. We find that virtual characters within the augmented periphery receive lower social presence scores, but we do notfind a difference in task performance. These findings inform application design and encourage future work in theories of AR perception and perception of virtual humans.https://www.frontiersin.org/articles/10.3389/frvir.2021.656473/fullaugmented realityfield-of-viewunaugmented peripherysocial presencesocial facilitationsocial inhibition
spellingShingle Mark Roman Miller
Jeremy N. Bailenson
Social Presence Outside the Augmented Reality Field of View
Frontiers in Virtual Reality
augmented reality
field-of-view
unaugmented periphery
social presence
social facilitation
social inhibition
title Social Presence Outside the Augmented Reality Field of View
title_full Social Presence Outside the Augmented Reality Field of View
title_fullStr Social Presence Outside the Augmented Reality Field of View
title_full_unstemmed Social Presence Outside the Augmented Reality Field of View
title_short Social Presence Outside the Augmented Reality Field of View
title_sort social presence outside the augmented reality field of view
topic augmented reality
field-of-view
unaugmented periphery
social presence
social facilitation
social inhibition
url https://www.frontiersin.org/articles/10.3389/frvir.2021.656473/full
work_keys_str_mv AT markromanmiller socialpresenceoutsidetheaugmentedrealityfieldofview
AT jeremynbailenson socialpresenceoutsidetheaugmentedrealityfieldofview